Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
5
 
Intelligence
6
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.5
 
Skill Points
16
 
Barter
15
 
Big Guns
32
 
Energy Weapons
48
 
Explosives
17
 
Lockpick
17
 
Medicine
17
 
Melee Weapons
34
 
Repair
22
 
Science
17
 
Small Guns
20
 
Sneak
15
 
Speech
15
 
Unarmed
17
 
Gun Nut
Level 1
ST 7 PE 6 EN 6 CH 5 IN 6 AG 5 LK 5
Big Guns, Energy Weapons, and Melee Weapons
Level 2
Energy Weapons +16 (48)
Gun Nut
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