Level 1
ST 4 PE 6 EN 6 CH 2 IN 8 AG 7 LK 7
Speech, Small Guns, Lockpick
Level 2
Small Guns +3 (38), Lockpick +6 (39), Repair +3 (25), Science +3 (25), Medicine +3 (25)
Swift Learner
Level 3
Small Guns +3 (41), Lockpick +3 (42), Repair +2 (27), Barter +5 (15), Science +2 (27), Medicine +3 (28)
Swift Learner
Level 4
Small Guns +5 (46), Lockpick +3 (45), Repair +3 (30), Barter +2 (17), Science +3 (30), Medicine +2 (30)
Educated
Level 5
Small Guns +2 (48), Lockpick +5 (50), Repair +6 (36), Barter +2 (19), Science +4 (34), Medicine +2 (32)
Swift Learner
Level 6
Small Guns +3 (51), Energy Weapons +2 (20), Lockpick +2 (52), Repair +4 (40), Barter +2 (21), Science +4 (38), Medicine +4 (36)
Gunslinger
Level 7
Small Guns +2 (53), Energy Weapons +4 (24), Lockpick +2 (54), Sneak +2 (22), Repair +2 (42), Barter +1 (22), Science +4 (42), Medicine +4 (40)
Toughness
Level 8
Small Guns +2 (55), Energy Weapons +2 (26), Lockpick +2 (56), Sneak +1 (23), Repair +2 (44), Barter +2 (24), Science +8 (50), Medicine +2 (42)
Scrounger
Level 9
Small Guns +2 (57), Energy Weapons +2 (28), Lockpick +5 (61), Sneak +2 (25), Repair +2 (46), Barter +1 (25), Science +2 (52), Big Guns +2 (20), Medicine +3 (45)
Comprehension
Level 10
Small Guns +2 (59), Energy Weapons +3 (31), Lockpick +6 (67), Repair +2 (48), Barter +3 (28), Science +2 (54), Medicine +3 (48)
Mysterious Stranger
Level 11
Small Guns +2 (61), Energy Weapons +2 (33), Lockpick +8 (75), Repair +2 (50), Barter +2 (30), Science +3 (57), Medicine +2 (50)
Finesse
Level 12
Small Guns +1 (62), Energy Weapons +2 (35), Lockpick +2 (77), Repair +5 (55), Barter +2 (32), Science +7 (64), Medicine +2 (52)
Sniper
Level 13
Small Guns +2 (64), Energy Weapons +1 (36), Lockpick +1 (78), Repair +2 (57), Barter +2 (34), Science +11 (75), Medicine +2 (54)
Bloody Mess
Level 14
Small Guns +9 (73), Energy Weapons +2 (38), Lockpick +2 (80), Repair +2 (59), Barter +2 (36), Science +2 (77), Medicine +2 (56)
Adamantium Skeleton
Level 15
Small Guns +4 (77), Energy Weapons +5 (53), Lockpick +2 (82), Repair +2 (61), Barter +2 (38), Science +2 (79), Medicine +4 (60)
Cyborg
Level 16
Small Guns +3 (80), Energy Weapons +2 (55), Lockpick +2 (84), Repair +3 (64), Barter +2 (40), Science +3 (82), Medicine +6 (66)
Action Boy/Girl
Level 17
Small Guns +1 (81), Energy Weapons +5 (60), Lockpick +2 (86), Repair +1 (65), Barter +5 (45), Science +3 (85), Medicine +4 (70)
Better Criticals
Level 18
Energy Weapons +2 (62), Lockpick +4 (90), Repair +5 (70), Barter +2 (47), Science +3 (88), Medicine +5 (75)
Chemist
Level 19
Small Guns +9 (90), Energy Weapons +3 (65), Barter +3 (50), Science +2 (90), Medicine +4 (79)
Commando
Level 20
Energy Weapons +5 (70), Repair +5 (75), Barter +10 (60), Medicine +1 (80)
Grim Reaper's Sprint
Ant Might