Level 1
ST 7 PE 6 EN 7 CH 6 IN 4 AG 4 LK 6
Big Guns, Explosives, Lockpick
Bobblehead (Strength)
Bobblehead (Big Guns)
Bobblehead (Repair)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Ant Might
Level 2
Lockpick +3 (48), Repair +2 (30), Explosives +3 (48), Big Guns +3 (50), Medicine +4 (22)
Intense Training (IN)
Power Armor Training
Hematophage
Level 3
Lockpick +2 (50), Sneak +2 (20), Repair +6 (36), Explosives +2 (50), Medicine +4 (26)
Intense Training (AG)
Covert Ops
Level 4
Small Guns +1 (22), Lockpick +1 (54), Repair +2 (38), Explosives +4 (54), Science +1 (22), Big Guns +4 (54), Medicine +3 (29)
Educated
Level 5
Speech +6 (26), Repair +2 (42), Big Guns +6 (60), Medicine +5 (36)
Intense Training (IN)
Level 6
Lockpick +2 (56), Speech +12 (38), Repair +2 (44), Explosives +2 (56), Medicine +2 (38)
Intense Training (AG)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 7
Energy Weapons +6 (36), Speech +6 (56), Repair +6 (50), Medicine +2 (50)
Intense Training (CH)
Level 8
Lockpick +4 (60), Speech +2 (58), Repair +5 (55), Explosives +4 (60), Big Guns +5 (80)
Size Matters
Level 9
Speech +2 (60), Repair +5 (60), Explosives +8 (70), Medicine +5 (55)
Intense Training (PE)
Rad Regeneration
Level 10
Repair +6 (66), Explosives +6 (76), Science +3 (37), Medicine +5 (60)
Finesse