Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
9
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
260
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
290
 
Melee Damage
3.0
 
Skill Points
22
 
Barter
22
 
Big Guns
50
 
Energy Weapons
22
 
Explosives
24
 
Lockpick
42
 
Medicine
45
 
Melee Weapons
18
 
Repair
50
 
Science
50
 
Small Guns
20
 
Sneak
19
 
Speech
53
 
Unarmed
17
 
Comprehension
Educated
Intense Training (2)
Power Armor Training
Strong Back
Superior Defender
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 8 AG 6 LK 5
Lockpick, Speech, and Big Guns
Guns and Bullets => Small Guns +1 (18)
Power Armor Training
Level 2
Sneak +2 (19), Energy Weapons +3 (20), Speech +4 (34), Repair +3 (24), Explosives +2 (19), Science +2 (23), Big Guns +2 (32)
Intense Training (PE)
Superior Defender
Level 3
Lockpick +4 (36), Speech +6 (40), Repair +2 (26), Barter +2 (17), Medicine +4 (25)
Swift Learner
Dean's Electronics => Repair +1 (27)
Level 4
Lockpick +4 (40), Speech +5 (45), Explosives +1 (20), Barter +3 (20), Melee Weapons +1 (18), Big Guns +4 (36)
Comprehension
Level 5
Repair +8 (35), Science +6 (29), Medicine +4 (29)
Educated
D.C. Journal of Internal Medicine => Medicine +2 (31)
Level 6
Speech +5 (50), Repair +2 (37), Science +6 (35), Medicine +4 (35), Big Guns +4 (40)
Toughness
Level 7
Speech +1 (51), Repair +3 (40), Explosives +2 (24), Science +5 (40), Medicine +5 (40), Big Guns +5 (45)
Intense Training (PE)
Wired Reflexes
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Level 8
Repair +8 (50), Science +8 (50), Medicine +3 (45), Big Guns +3 (50)
Strong Back
Guns and Bullets => Small Guns +2 (20)
Would you like to comment? Sign up for new account, or sign in if you are already a member.