Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
15%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
80
 
Energy Weapons
88
 
Explosives
73
 
Lockpick
98
 
Medicine
82
 
Melee Weapons
100
 
Repair
82
 
Science
87
 
Small Guns
84
 
Sneak
94
 
Speech
90
 
Unarmed
96
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Contract Killer
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (4)
Iron Fist (3)
Life Giver
Nerves of Steel
Paralyzing Palm (3)
Power Armor Training
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 5 EN 6 CH 3 IN 8 AG 6 LK 5
Lockpick, Medicine, and Sneak
Bobblehead (Medicine)
Level 2
Lockpick +10 (40), Unarmed +3 (20), Melee Weapons +5 (24)
Intense Training (IN)
Bobblehead (Intelligence)
Level 3
Lockpick +10 (50), Barter +9 (20), Melee Weapons +1 (25)
Intense Training (AG)
Bobblehead (Strength)
Level 4
Lockpick +15 (65), Repair +2 (27), Melee Weapons +3 (30)
Educated
Bobblehead (Repair)
Level 5
Sneak +6 (40), Lockpick +10 (75), Unarmed +7 (27)
Comprehension
Bobblehead (Unarmed)
Wired Reflexes
Level 6
Sneak +10 (50), Unarmed +3 (40), Science +5 (30), Melee Weapons +5 (35)
Toughness
Bobblehead (Speech)
Level 7
Unarmed +5 (45), Repair +3 (40), Barter +5 (27), Science +10 (40)
Intense Training (CH)
Bobblehead (Agility)
Level 8
Unarmed +5 (50), Barter +3 (30), Science +10 (50), Medicine +5 (55)
Strong Back
Bobblehead (Perception)
Level 9
Sneak +8 (60), Science +15 (65)
Scrounger
Bobblehead (Charisma)
Level 10
Sneak +10 (70), Barter +3 (35), Science +10 (75)
Finesse
Bobblehead (Science)
Level 11
Speech +3 (28), Repair +10 (50), Melee Weapons +10 (45)
Iron Fist
Bobblehead (Explosives)
Level 12
Lockpick +3 (80), Unarmed +5 (55), Melee Weapons +5 (50), Medicine +10 (65)
Life Giver
Bobblehead (Melee Weapons)
Level 13
Unarmed +15 (70), Speech +2 (30), Barter +1 (36), Melee Weapons +5 (65)
Silent Running
Bobblehead (Sneak)
Level 14
Unarmed +10 (80), Repair +3 (53), Melee Weapons +10 (75)
Fast Metabolism
Bobblehead (Lockpick)
Level 15
Repair +7 (60), Barter +6 (42), Melee Weapons +5 (80), Medicine +5 (70)
Contract Killer
Bobblehead (Endurance)
Level 16
Repair +10 (70), Barter +3 (45), Medicine +10 (80)
Action Boy/Girl
Bobblehead (Luck)
Level 17
Repair +10 (80), Explosives +3 (30), Barter +10 (55)
Better Criticals
Bobblehead (Big Guns)
Level 18
Speech +3 (33), Barter +20 (75)
Paralyzing Palm
Bobblehead (Barter)
Level 19
Speech +8 (41), Barter +15 (100)
Paralyzing Palm
Level 20
Speech +13 (54), Barter +10 (100)
Paralyzing Palm
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Ant Might
Hematophage
Barkskin
Power Armor Training
Rad Regeneration
Level 21
Speech +23 (77)
Grim Reaper's Sprint
Level 22
Speech +3 (80), Explosives +20 (50)
Iron Fist
Level 23
Small Guns +8 (39), Explosives +15 (65)
Iron Fist
Level 24
Small Guns +21 (60), Energy Weapons +2 (29)
Bloody Mess
Level 25
Small Guns +20 (80), Energy Weapons +3 (32)
Intense Training (ST)
Level 26
Energy Weapons +23 (55)
Nerves of Steel
Level 27
Energy Weapons +23 (78)
Commando
Level 28
Energy Weapons +2 (80), Big Guns +21 (50)
Sniper
Level 29
Big Guns +23 (73)
Quantum Chemist
Level 30
Unarmed +8 (96), Melee Weapons +14 (100), Big Guns +1 (80)
Almost Perfect
Would you like to comment? Sign up for new account, or sign in if you are already a member.