Strength
5
 
Perception
4
 
Endurance
3
 
Charisma
4
 
Intelligence
8
 
Agility
10
 
Luck
6
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
2.5
 
Skill Points
18
 
Barter
13
 
Big Guns
11
 
Energy Weapons
13
 
Explosives
13
 
Lockpick
28
 
Medicine
21
 
Melee Weapons
15
 
Repair
36
 
Science
21
 
Small Guns
40
 
Sneak
25
 
Speech
13
 
Unarmed
11
 
Level 1
ST 5 PE 4 EN 3 CH 4 IN 8 AG 10 LK 6
Small Guns, Lockpick, and Repair
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