Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
38
 
Energy Weapons
50
 
Explosives
77
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Chemist
Comprehension
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training
Lead Belly
Life Giver
Light Step
Little Leaguer
Nerves of Steel
Night Person
Ninja
No Weaknesses
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Silent Running
Solar Powered
Strong Back
Superior Defender
Tag!
Thief (2)
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 7 PE 6 EN 7 CH 1 IN 7 AG 6 LK 6
Melee Weapons, Sneak, and Unarmed
Level 2
Sneak +3 (35), Lockpick +3 (20), Unarmed +1 (35), Speech +3 (10), Repair +1 (20), Barter +3 (10), Science +1 (20), Melee Weapons +1 (40), Medicine +1 (20)
Little Leaguer
Level 3
Sneak +5 (45), Lockpick +5 (30), Repair +2 (22), Melee Weapons +5 (45)
Thief
Level 4
Lockpick +4 (34), Repair +3 (25), Melee Weapons +5 (50), Medicine +5 (25)
Educated
Level 5
Sneak +4 (49), Lockpick +1 (35), Unarmed +5 (40), Science +5 (25), Medicine +5 (30)
Comprehension
Level 6
Sneak +1 (50), Lockpick +5 (40), Repair +4 (29), Science +5 (30), Melee Weapons +5 (55)
Toughness
Level 7
Small Guns +3 (20), Lockpick +10 (55), Repair +1 (30), Science +1 (31), Melee Weapons +5 (60)
Thief
Level 8
Unarmed +5 (45), Repair +1 (31), Science +4 (35), Melee Weapons +5 (65), Medicine +5 (35)
Strong Back
Level 9
Sneak +5 (60), Unarmed +5 (50), Repair +4 (35), Melee Weapons +5 (70), Medicine +1 (36)
Lead Belly
Level 10
Lockpick +5 (60), Unarmed +5 (55), Science +1 (36), Melee Weapons +5 (75), Medicine +4 (40)
Finesse
Level 11
Lockpick +5 (65), Unarmed +5 (60), Repair +5 (40), Science +4 (40), Medicine +1 (41)
Night Person
Level 12
Unarmed +5 (65), Science +6 (46), Melee Weapons +5 (80), Medicine +4 (45)
Fast Metabolism
Level 13
Unarmed +5 (70), Repair +5 (45), Science +4 (50), Melee Weapons +5 (85), Medicine +1 (46)
Silent Running
Level 14
Sneak +5 (75), Unarmed +1 (71), Repair +5 (50), Melee Weapons +5 (90), Medicine +4 (50)
Adamantium Skeleton
Level 15
Science +10 (60), Medicine +10 (60)
Light Step
Level 16
Sneak +5 (80), Lockpick +5 (70), Unarmed +4 (75), Repair +5 (55), Medicine +1 (61)
Cyborg
Level 17
Sneak +5 (85), Lockpick +5 (90), Repair +5 (60), Science +1 (61), Medicine +4 (65)
Tag! (Lockpick)
Level 18
Sneak +1 (86), Unarmed +5 (80), Repair +5 (65), Science +4 (65), Medicine +5 (70)
Action Boy/Girl
Level 19
Sneak +4 (90), Unarmed +1 (81), Repair +5 (70), Science +5 (70), Medicine +5 (75)
Better Criticals
Level 20
Unarmed +5 (86), Repair +5 (75), Science +5 (75), Medicine +5 (80)
Ninja
Level 21
Unarmed +4 (90), Repair +5 (80), Science +6 (81), Medicine +5 (85)
Grim Reaper's Sprint
Level 22
Repair +6 (86), Science +9 (90), Medicine +5 (90)
Solar Powered
Level 23
Energy Weapons +3 (30), Speech +4 (14), Repair +4 (90), Explosives +3 (25), Barter +5 (15), Big Guns +1 (20)
Paralyzing Palm
Level 24
Small Guns +4 (24), Speech +6 (28), Explosives +5 (30), Barter +5 (28)
No Weaknesses
Level 25
Small Guns +6 (30), Speech +7 (35), Barter +7 (35)
Life Giver
Level 26
Small Guns +5 (37), Speech +5 (40), Explosives +5 (35), Barter +5 (40)
Intense Training (AG)
Level 27
Small Guns +3 (40), Speech +5 (45), Explosives +7 (42), Barter +5 (45)
Nerves of Steel
Level 28
Small Guns +7 (47), Speech +5 (50), Explosives +3 (45), Barter +5 (50)
Rad Absorption
Level 29
Small Guns +3 (50), Speech +5 (55), Explosives +7 (52), Barter +5 (55)
Chemist
Level 30
Small Guns +5 (61), Speech +5 (70), Explosives +5 (65), Barter +5 (70)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Lying, Congressional Style => Speech +2 (84)
Ant Might
Barkskin
Pitt Fighter
Superior Defender
Wired Reflexes
Xenotech Expert
Auto Expert
Rad Regeneration
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Power Armor Training
Punga Power!
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (78)
Guns and Bullets => Small Guns +2 (80)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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