Strength
6
 
Perception
7
 
Endurance
5
 
Charisma
1
 
Intelligence
7
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
3.0
 
Skill Points
17
 
Barter
7
 
Big Guns
15
 
Energy Weapons
19
 
Explosives
25
 
Lockpick
41
 
Medicine
29
 
Melee Weapons
32
 
Repair
24
 
Science
19
 
Small Guns
45
 
Sneak
21
 
Speech
7
 
Unarmed
15
 
Gun Nut
Level 1
ST 6 PE 7 EN 5 CH 1 IN 7 AG 8 LK 6
Small Guns, Lockpick, and Melee Weapons
Level 2
Small Guns +4 (45), Lockpick +7 (41), Explosives +6 (25)
Gun Nut
Bobblehead (Medicine)
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