Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
2
 
Intelligence
9
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
25%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
19
 
Barter
59
 
Big Guns
55
 
Energy Weapons
55
 
Explosives
60
 
Lockpick
63
 
Medicine
66
 
Melee Weapons
60
 
Repair
60
 
Science
75
 
Small Guns
67
 
Sneak
77
 
Speech
60
 
Unarmed
60
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Cyborg
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (9)
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 5 PE 8 EN 8 CH 1 IN 4 AG 8 LK 6
Sneak, Small Guns, and Lockpick
Level 2
Lockpick +14 (50)
Intense Training (IN)
Level 3
Sneak +1 (37), Small Guns +14 (50)
Intense Training (ST)
Bobblehead (Strength)
Level 4
Sneak +13 (50), Science +2 (17)
Comprehension
Bobblehead (Intelligence)
Level 5
Science +16 (35)
Intense Training (EN)
Ant Might
Level 6
Science +15 (50), Medicine +1 (18)
Toughness
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (20)
D.C. Journal of Internal Medicine => Medicine +2 (22)
Duck and Cover! => Explosives +2 (23)
Grognak the Barbarian => Melee Weapons +2 (23)
Guns and Bullets => Small Guns +2 (52)
Level 7
Medicine +16 (38)
Intense Training (AG)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Explosives)
Level 8
Speech +5 (25), Medicine +11 (60)
Commando
Level 9
Speech +16 (41)
Intense Training (ST)
Level 10
Speech +9 (50), Barter +7 (27)
Finesse
Level 11
Barter +16 (43)
Intense Training (ST)
Level 12
Explosives +9 (45), Barter +7 (50)
Silent Running
Level 13
Explosives +5 (50), Big Guns +11 (47)
Sniper
Level 14
Repair +13 (41), Big Guns +3 (50)
Cyborg
Level 15
Energy Weapons +7 (51), Repair +9 (52)
Intense Training (IN)
Barkskin
Power Armor Training
Hematophage
Wired Reflexes
Rad Regeneration
Level 16
Unarmed +5 (41), Melee Weapons +12 (50)
Better Criticals
Level 17
Unarmed +9 (50), Barter +5 (55), Big Guns +3 (53)
Action Boy/Girl
Level 18
Energy Weapons +4 (55), Repair +1 (55), Explosives +5 (55), Melee Weapons +5 (55), Big Guns +2 (55)
Intense Training (IN)
Level 19
Unarmed +10 (60), Speech +8 (58)
Intense Training (IN)
Level 20
Speech +2 (60), Repair +3 (60), Explosives +5 (60), Barter +4 (59), Melee Weapons +5 (60)
Grim Reaper's Sprint
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
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