Level 1
ST 5 PE 8 EN 5 CH 2 IN 8 AG 7 LK 5
Repair, Science, and Energy Weapons
Big Book of Science => Science +1 (37)
Big Book of Science => Science +1 (38)
Level 2
Energy Weapons +4 (40), Lockpick +4 (25), Repair +4 (45), Science +2 (40), Medicine +4 (25)
Gun Nut
Level 3
Sneak +1 (22), Small Guns +6 (32), Speech +11 (20)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Agility)
Big Book of Science => Science +1 (43)
Big Book of Science => Science +1 (44)
Big Book of Science => Science +1 (45)
Level 4
Sneak +1 (25), Small Guns +1 (35), Energy Weapons +3 (45), Lockpick +3 (30), Repair +3 (50), Science +5 (50), Medicine +3 (30)
Educated
Bobblehead (Endurance)
Bobblehead (Strength)
Level 5
Lockpick +5 (35), Unarmed +3 (20), Explosives +2 (25), Barter +1 (10), Melee Weapons +3 (20), Medicine +5 (37), Big Guns +3 (20)
Intense Training (IN)
Level 6
Sneak +5 (30), Small Guns +5 (40), Speech +4 (24), Repair +3 (55), Science +3 (55), Medicine +3 (40)
Toughness
Bobblehead (Big Guns)
Level 7
Energy Weapons +5 (50), Lockpick +5 (40), Speech +3 (27), Repair +5 (60), Science +5 (60)
Gunslinger
Ant Sight
Xenotech Expert
Wired Reflexes
Dream Crusher
Level 8
Energy Weapons +3 (55), Lockpick +3 (45), Speech +3 (30), Repair +5 (65), Explosives +3 (30), Barter +1 (11), Science +5 (65)
Strong Back
Bobblehead (Science)
Level 9
Repair +5 (70), Barter +8 (19), Science +5 (80), Medicine +5 (45)
Intense Training (AG)