Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
90
 
Big Guns
90
 
Energy Weapons
96
 
Explosives
90
 
Lockpick
90
 
Medicine
90
 
Melee Weapons
90
 
Repair
90
 
Science
90
 
Small Guns
96
 
Sneak
96
 
Speech
90
 
Unarmed
95
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Covert Ops
Cyborg
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Life Giver
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 3 IN 9 AG 6 LK 7
Speech, Sneak, and Lockpick
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +1 (17)
Level 2
Lockpick +9 (40), Explosives +6 (22), Science +1 (25), Medicine +3 (37)
Intense Training (LK)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Lockpick)
Level 3
Sneak +2 (40), Small Guns +1 (24), Lockpick +12 (65), Repair +3 (30), Science +2 (30)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Speech)
Ant Might
Wired Reflexes
Level 4
Lockpick +10 (75), Science +10 (50)
Educated
Barkskin
Rad Regeneration
Bobblehead (Barter)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Level 5
Small Guns +3 (37), Speech +20 (60)
Child at Heart
Bobblehead (Endurance)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 6
Small Guns +3 (40), Speech +10 (70), Repair +5 (45), Medicine +5 (45)
Toughness
Level 7
Energy Weapons +1 (20), Unarmed +1 (30), Speech +10 (80), Science +10 (60), Big Guns +1 (30)
Lady Killer/Black Widow
Level 8
Repair +5 (50), Explosives +3 (38), Science +15 (75)
Strong Back
Covert Ops
Power Armor Training
Level 9
Small Guns +7 (50), Lockpick +2 (80), Explosives +12 (50), Science +2 (80)
Commando
Level 10
Small Guns +20 (70), Energy Weapons +3 (23)
Finesse
Superior Defender
Ghoul Ecology
Level 11
Small Guns +10 (80), Energy Weapons +3 (26), Medicine +10 (55)
Bloody Mess
Level 12
Sneak +20 (80), Energy Weapons +3 (29)
Silent Running
Bobblehead (Energy Weapons)
Level 13
Energy Weapons +23 (62)
Sniper
Level 14
Energy Weapons +8 (80), Repair +10 (60), Medicine +5 (60)
Cyborg
Auto Expert
Booster Shot
Pitt Fighter
Level 15
Repair +10 (70), Explosives +10 (60), Melee Weapons +3 (35)
Lawbringer
Level 16
Unarmed +13 (43), Repair +10 (80)
Better Criticals
Hematophage
Level 17
Unarmed +23 (66)
Action Boy/Girl
Level 18
Unarmed +4 (70), Melee Weapons +19 (54)
Paralyzing Palm
Punga Power!
Level 19
Melee Weapons +23 (77)
Life Giver
Level 20
Explosives +10 (70), Melee Weapons +3 (80), Medicine +10 (70)
Grim Reaper's Sprint
Level 21
Unarmed +10 (80), Explosives +3 (73), Medicine +10 (80)
Ninja
Level 22
Repair +10 (90), Explosives +7 (80), Science +6 (86)
Quantum Chemist
Level 23
Sneak +8 (88), Small Guns +8 (88), Unarmed +3 (83), Science +4 (90)
Iron Fist
Level 24
Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +1 (84), Explosives +2 (82), Medicine +10 (90), Big Guns +6 (36)
Iron Fist
Level 25
Big Guns +23 (59)
Iron Fist
Level 26
Barter +2 (27), Big Guns +21 (80)
Nerves of Steel
Level 27
Barter +23 (50)
Warmonger
Xenotech Expert
Level 28
Barter +23 (73)
Mysterious Stranger
Level 29
Energy Weapons +2 (84), Lockpick +2 (84), Unarmed +2 (86), Explosives +2 (84), Barter +7 (80), Melee Weapons +6 (86), Big Guns +2 (82)
Pyromaniac
Level 30
Sneak +6 (96), Small Guns +6 (96), Energy Weapons +6 (96), Unarmed +3 (95), Big Guns +2 (90)
Almost Perfect
Grizlee, over 12 years ago:
With power armor your Strength is a 10
With the lucky 8 ball your Luck is a 10
With Yews Charm your Speech is 100 without any books read.

All speech challenges via special dialog can be completed.

All weapon types are viable and at the best they can be except explosives. Demolition Expert is overkill with Nuka Grenades and unnecessary so it has been left out.

All crafted weapons are available at max design specs (x3).

Obviously with the use of books this build gets very near 100 in every skill. Certainly 100 in all the important ones. I used Barter as a dump skill. I would spend the points elsewhere as barter is completely negated by all the drugs you can pick up and sell in this game. They weigh nothing and are more plentiful than ammo or caps combined.

_.;`*`;._ SPOILERS !!! _.;`*`;._

Get Dogmeat early ( I get him at level 1 ) and Charon as soon as you have the 2000 caps to buy out his contract. If you follow the quest that leads you to 3Dog you will find power armor for Charon. If you don't fight on the way to GNR some of the Paladins will die giving more armor to repair 1 set to max or nearly so. This will make Charon very very tough in the early game. Go talk to Abraham Washington to get his quest, go talk to Sydney who is waiting where he sends you and don't complete her quest. You now have a very nice group. Baby sit her as she will die if you're not careful. I recommend talking to her when she gets to approximately 50% HPs and give her stim packs. She will use between 5 and 7 to get back to full from 50% down.

2 stealth boys will get you the Sneak bobblehead as long as you're careful at low levels. At later levels you can just kill the Yau Guai of course. 1 stealthboy will get you into and out of the Deathclaw sanctuary for the Endurance bobblehead at low levels. Finally you can use a stealthboy to sneak past most, if not all, of the Lurks to destroy Harolds heart. In all 3 cases it is best to leave your followers at the entrance ( or just leave them in Megaton until you're done )

CHECK LIST:

The level to attain these are approximate the order is the main thing.

Head south to Megaton
-Get Moiras quest for radiation
Travel to Rivet city
-Get INTELLIGENCE bobblehead
Megaton
-Defuse bomb
-talk to Sheriff to turn in quest
-Go into sheriffs house to get STRENGTH bobblehead
-Turn in Rad quest to Moira for RAD REGENERATION quest perk, get minefield quest
Enter the Flooded Metro subway to Arlington Cemetery
-Get LUCK bobblehead
Fast travel to Megaton and head just south of Minefield for Dogmeat at the Scrapyard.
Head south to Bethesda Ruins
-Get LOCKPICK bobblehead
Head east and a a bit south from the Scrapyard to the National Guard Depot
-Get SMALL GUNS bobblehead
Head north to Vault 108
-Get CHARISMA bobblehead
Head north to The Republic of Dave
-Get PERCEPTION bobblehead
Fast travel to Megaton
Head North and a bit west to Vault 106
-Get SCIENCE bobblehead
go North and a bit east to Big Town
-Save Timebomb (40 medicine required)
-Help bring captured people home. Defend town.
-Talk to Timebomb to get lucky 8 ball (+1 luck when carried)
Head east and a bit north from Big Town to Arefu
-Get Repair bobblehead (50 lockpick required)
Travel north and a bit east to Paradise Falls
-Get SPEECH bobblehead
-Get Replicated Man holotape
Fast travel to Megaton to talk to Moira about the android. Talk to Doc about the android as well.
Fast travel to Rivet City and talk to Zimmer about the Android. Accept the quest. Find the android. Speak to the android and tell him who/what he is. Offer to kill Zimmer. Turn in Zimmers quest (small negative Karma deduction). Kill Zimmer. Turn in Androids quest.
Fast travel to Megaton and head east and a bit south to Greyditch
-Complete quest for ANT SIGHT quest perk
Fast travel to Scrapyard and head north and a bit east to Greener Pastures Disposal site
-Get AGILITY bobblehead
Head northwest to Oasis
-Talk to Sapling Yew about Harolds fears (must pass speech check)
-Kill Harold for BARKSKIN quest perk
-Talk to Sapling Yew for Yew's Charm (instant, permanent +10 speech)
Fast travel to Vault 106 and head southwest to Evergreen Mills
-Get BARTER Bobblehead
-Get Terrible Shotgun
Head west to Rockopolis (banners are on the rock that is the entrance) Sometimes ghouls (not feral) are out front as well.
-Get UNARMED bobblehead
Head northwest to Yau Guai Tunnels
-Get SNEAK bobblehead
Head south and a bit east to Dunwich Building
-Get MELEE bobblehead
Travel North from Dunwich to WKML Broadcast Station walk off the ledge behind the station to the sewer entrance
-Get EXPLOSIVES bobblehead
Head west and a bit north to Deathclaw Sanctuary
-Get ENDURANCE bobblehead
Head North and a bit east to Ft Constantine
-Get BIG GUNS bobblehead
Fast travel to Rivet City to start main questline and follow it.
Once in Ravenrock
-Get ENERGY WEAPON bobblehead
Grizlee, over 12 years ago:
Correction : I get Ant MIGHT not sight. Perception is useful, but I prefer the added carry weight and melee/unarmed damage Strength provides.
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