Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Speech, and Lockpick
Level 2
Small Guns +5 (42), Lockpick +5 (35), Speech +5 (35), Repair +4 (32)
Gun Nut
Bobblehead (Intelligence)
Level 3
Sneak +4 (21), Small Guns +5 (52), Lockpick +5 (40), Speech +5 (40), Repair +1 (40)
Gun Nut
Ant Sight
Level 4
Sneak +5 (26), Small Guns +5 (57), Lockpick +5 (47), Repair +5 (45)
Educated
Bobblehead (Medicine)
Bobblehead (Repair)
Level 5
Sneak +4 (30), Small Guns +3 (60), Lockpick +3 (50), Speech +5 (45), Explosives +3 (20), Science +5 (30)
Comprehension
Rad Regeneration
Level 6
Sneak +5 (35), Explosives +5 (25), Science +13 (43)
Gun Nut
Level 7
Sneak +5 (40), Speech +5 (50), Explosives +5 (30), Barter +1 (16), Science +7 (50)
Bloody Mess
Bobblehead (Explosives)
Level 8
Sneak +5 (45), Lockpick +5 (55), Speech +10 (60), Medicine +3 (38)
Commando
Bobblehead (Lockpick)
Level 9
Sneak +5 (50), Small Guns +5 (70), Lockpick +5 (70), Speech +5 (65), Medicine +3 (41)
Strong Back
Bobblehead (Strength)
Level 10
Sneak +5 (55), Speech +5 (70), Repair +5 (65), Explosives +5 (45), Medicine +3 (44)
Finesse
Bobblehead (Barter)
Level 11
Sneak +5 (60), Small Guns +5 (75), Explosives +5 (50), Barter +2 (28), Medicine +6 (50)
Size Matters
Level 12
Sneak +5 (65), Lockpick +5 (75), Speech +5 (75), Repair +5 (70), Barter +3 (31)
Size Matters
Bobblehead (Big Guns)
Level 13
Sneak +3 (68), Repair +5 (75), Explosives +5 (55), Medicine +10 (60)
Demolition Expert
Hematophage
Level 14
Explosives +5 (60), Barter +3 (34), Science +10 (60), Medicine +5 (65)
Adamantium Skeleton
Level 15
Sneak +7 (75), Explosives +5 (65), Barter +1 (35), Medicine +5 (70), Big Guns +5 (60)
Demolition Expert
Barkskin
Bobblehead (Science)
Level 16
Lockpick +5 (80), Repair +5 (80), Explosives +5 (70), Barter +3 (38), Big Guns +5 (80)
Size Matters
Bobblehead (Speech)
Level 17
Sneak +3 (78), Small Guns +5 (80), Explosives +10 (80), Big Guns +5 (85)
Cyborg
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Grognak the Barbarian => Melee Weapons +2 (19)
Grognak the Barbarian => Melee Weapons +2 (21)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Nikola Tesla and You => Energy Weapons +2 (29)
Nikola Tesla and You => Energy Weapons +2 (31)
Paradise Lost => Speech +2 (91)
Pugilism Illustrated => Unarmed +2 (17)
Pugilism Illustrated => Unarmed +2 (19)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
Bobblehead (Luck)
Level 18
Sneak +3 (85), Small Guns +1 (85), Energy Weapons +9 (40), Lockpick +1 (85), Unarmed +1 (20), Repair +1 (85), Explosives +1 (85), Barter +3 (45), Science +1 (75), Medicine +1 (75), Big Guns +1 (90)
Demolition Expert
Level 19
Sneak +5 (90), Lockpick +5 (90), Explosives +5 (90), Barter +3 (48), Medicine +5 (80)
Better Criticals
Bobblehead (Melee Weapons)
Level 20
Energy Weapons +1 (41), Repair +10 (95), Barter +2 (50), Medicine +10 (90)
Grim Reaper's Sprint
Bobblehead (Small Guns)
Bobblehead (Perception)
Bobblehead (Agility)
Level 21
Energy Weapons +7 (50), Unarmed +7 (27), Melee Weapons +9 (40)
Pyromaniac
Level 22
Energy Weapons +10 (60), Unarmed +3 (30), Melee Weapons +10 (55)
Little Leaguer
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 23
Energy Weapons +10 (70), Explosives +3 (100), Barter +10 (60)
Concentrated Fire
Bobblehead (Energy Weapons)
Bobblehead (Charisma)
Bobblehead (Endurance)
Level 24
Small Guns +3 (100), Speech +2 (95), Repair +5 (100), Science +5 (80), Melee Weapons +8 (63)
Toughness
Level 25
Lockpick +8 (100), Barter +8 (70), Science +7 (87)
Intense Training (PE)
Level 26
Speech +2 (97), Barter +10 (80), Science +3 (90), Big Guns +8 (100)
Intense Training (EN)
Level 27
Energy Weapons +8 (90), Unarmed +2 (46), Speech +3 (100), Science +5 (95), Medicine +5 (95)
Intense Training (AG)
Level 28
Energy Weapons +5 (95), Unarmed +3 (49), Barter +5 (85), Science +5 (100), Medicine +5 (100)
Intense Training (ST)
Level 29
Energy Weapons +5 (100), Unarmed +8 (57), Barter +5 (90), Melee Weapons +5 (72)
Intense Training (ST)
Level 30
Unarmed +5 (68), Melee Weapons +18 (94)
Almost Perfect
Tales of a Junktown Jerky Vendor => Barter +2 (100)