Level 1
ST 8 PE 3 EN 9 CH 3 IN 9 AG 3 LK 5
Barter, Repair, and Lockpick
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Strength)
Ant Might
Level 2
Barter +20 (46)
Intense Training (LK)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Energy Weapons +20 (41)
Lady Killer/Black Widow
Level 4
Explosives +5 (26), Big Guns +15 (50)
Educated
Level 5
Energy Weapons +9 (50), Explosives +14 (40)
Comprehension
Level 6
Speech +23 (44)
Toughness
Level 7
Lockpick +14 (50), Science +9 (44)
Bloody Mess
Level 8
Sneak +1 (22), Speech +6 (50), Explosives +10 (50), Science +6 (50)
Strong Back
Level 9
Small Guns +8 (29), Unarmed +15 (50)
Rad Resistance
Level 10
Sneak +2 (24), Small Guns +21 (50)
Finesse
Level 11
Sneak +8 (32), Medicine +15 (50)
Mysterious Stranger
Level 12
Sneak +18 (50), Melee Weapons +5 (40)
Life Giver
Level 13
Barter +13 (71), Melee Weapons +10 (50)
Intense Training (CH)
Level 14
Barter +3 (74), Science +10 (60), Medicine +10 (60)
Cyborg
Level 15
Lockpick +7 (57), Repair +10 (60), Barter +6 (80)
Adamantium Skeleton
Level 16
Small Guns +10 (60), Lockpick +3 (60), Speech +8 (60), Big Guns +2 (52)
Lawbringer
Level 17
Sneak +5 (55), Explosives +10 (60), Big Guns +8 (60)
Pyromaniac
Level 18
Repair +10 (70), Science +13 (73)
Concentrated Fire
Level 19
Lockpick +6 (66), Repair +10 (80), Science +7 (80)
Fast Metabolism
Level 20
Sneak +5 (60), Lockpick +9 (75), Unarmed +9 (59)
Grim Reaper's Sprint
Level 21
Repair +10 (90), Melee Weapons +13 (63)
Intense Training (AG)
Level 22
Small Guns +18 (82), Unarmed +1 (60), Melee Weapons +2 (65), Big Guns +2 (62)
Intense Training (AG)
Level 23
Medicine +15 (75), Big Guns +8 (70)
Intense Training (AG)
Level 24
Sneak +9 (75), Small Guns +1 (85), Speech +8 (68), Melee Weapons +5 (70)
Intense Training (PE)
Level 25
Energy Weapons +8 (72), Speech +2 (70), Explosives +8 (72), Medicine +5 (80)
Intense Training (PE)
Level 26
Energy Weapons +3 (77), Unarmed +2 (62), Speech +5 (75), Explosives +3 (77), Melee Weapons +5 (75), Big Guns +5 (75)
Intense Training (PE)
Level 27
Energy Weapons +3 (80), Unarmed +8 (70), Explosives +3 (80), Melee Weapons +4 (79), Big Guns +5 (80)
Action Boy/Girl
Level 28
Sneak +5 (80), Unarmed +10 (80), Speech +6 (81), Explosives +1 (81), Melee Weapons +1 (80)
Rad Absorption
Level 29
Energy Weapons +5 (85), Lockpick +4 (85), Explosives +4 (85), Barter +5 (85), Big Guns +5 (85)
Better Criticals
Level 30
Lockpick +7 (100), Barter +3 (100), Science +5 (87), Medicine +8 (90)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Barkskin
Pitt Fighter
Booster Shot
Dream Crusher