Level 1
ST 4 PE 8 EN 5 CH 4 IN 7 AG 7 LK 5
Energy Weapons, Lockpick, and Repair
Level 2
Sneak +5 (29), Science +6 (25), Medicine +6 (25)
Thief
Bobblehead (Strength)
Level 3
Sneak +7 (41), Science +5 (30), Medicine +5 (30)
Thief
Level 4
Energy Weapons +11 (47), Repair +6 (40)
Educated
Level 5
Sneak +9 (50), Energy Weapons +3 (50), Lockpick +4 (50), Science +2 (32), Medicine +2 (32)
Child at Heart
Bobblehead (Intelligence)
Ant Sight
Wired Reflexes
Big Book of Science => Science +1 (35)
Paradise Lost => Speech +1 (14)
Level 6
Lockpick +2 (54), Science +9 (44), Medicine +10 (44)
Gunslinger
Level 7
Sneak +1 (51), Energy Weapons +8 (60), Lockpick +6 (60), Science +3 (47), Medicine +3 (47)
Comprehension
Level 8
Sneak +5 (56), Energy Weapons +10 (70), Science +3 (50), Medicine +3 (50)
Scrounger
Bobblehead (Luck)
Bobblehead (Perception)
Level 9
Sneak +3 (59), Repair +8 (50), Science +5 (55), Medicine +5 (55)
Commando
Rad Regeneration
Level 10
Energy Weapons +8 (80), Lockpick +13 (75)
Finesse
Power Armor Training
Bobblehead (Energy Weapons)
Level 11
Repair +11 (61), Science +5 (60), Medicine +5 (60)
Strong Back
Level 12
Sneak +21 (80)
Sniper
Level 13
Repair +21 (82)
Silent Running
Bobblehead (Sneak)
Level 14
Lockpick +13 (88), Repair +8 (90)
Cyborg
Level 15
Barter +21 (34)
Lawbringer
Hematophage
Level 16
Small Guns +8 (27), Barter +13 (47)
Action Boy/Girl
Level 17
Small Guns +19 (46), Lockpick +2 (90)
Better Criticals
Bobblehead (Lockpick)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Level 18
Barter +21 (70)
Tag! (Small Guns)
Level 19
Explosives +11 (36), Barter +10 (80)
Concentrated Fire (Small Guns)
Level 20
Big Guns +21 (38)
Grim Reaper's Sprint (Small Guns)