Strength
5
 
Perception
9
 
Endurance
6
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
1
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
30
 
Big Guns
15
 
Energy Weapons
40
 
Explosives
21
 
Lockpick
40
 
Medicine
24
 
Melee Weapons
13
 
Repair
23
 
Science
31
 
Small Guns
13
 
Sneak
13
 
Speech
13
 
Unarmed
15
 
Intense Training
Level 1
ST 5 PE 9 EN 6 CH 5 IN 9 AG 5 LK 1
Energy Weapons, Lockpick, and Barter
Level 2
Energy Weapons +4 (40), Lockpick +4 (40), Barter +2 (30), Science +8 (31), Medicine +1 (24)
Intense Training (IN)
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