Strength
6
 
Perception
8
 
Endurance
7
 
Charisma
1
 
Intelligence
10
 
Agility
9
 
Luck
1
 
Action Points
83
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
10%
 
Hit Points
330
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
5
 
Big Guns
35
 
Energy Weapons
70
 
Explosives
50
 
Lockpick
50
 
Medicine
33
 
Melee Weapons
15
 
Repair
54
 
Science
50
 
Small Guns
80
 
Sneak
70
 
Speech
5
 
Unarmed
17
 
Commando
Educated
Finesse
Gun Nut (2)
Size Matters
Thief (2)
Toughness
Wired Reflexes
Level 1
ST 5 PE 8 EN 7 CH 1 IN 9 AG 9 LK 1
Repair, Small Guns, and Sneak
Level 2
Small Guns +14 (55), Lockpick +1 (20), Science +4 (25)
Gun Nut
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 3
Small Guns +20 (80)
Gun Nut
Wired Reflexes
Level 4
Sneak +19 (55), Repair +1 (49)
Educated
Level 5
Sneak +5 (65), Energy Weapons +11 (30), Lockpick +5 (30), Repair +1 (50), Science +1 (28)
Thief
Level 6
Energy Weapons +20 (50), Repair +3 (53)
Thief
Level 7
Energy Weapons +20 (70), Lockpick +3 (38)
Toughness
Level 8
Lockpick +12 (50), Explosives +1 (20), Science +7 (35), Big Guns +3 (20)
Commando
Level 9
Explosives +8 (28), Science +15 (50)
Size Matters
Level 10
Repair +1 (54), Explosives +22 (50)
Finesse
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