Strength
4
 
Perception
6
 
Endurance
10
 
Charisma
3
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
190
 
Critical Chance
9%
 
Dmg Resist
18%
 
Hit Points
360
 
Melee Damage
2.0
 
Skill Points
23
 
Barter
30
 
Big Guns
40
 
Energy Weapons
30
 
Explosives
33
 
Lockpick
90
 
Medicine
40
 
Melee Weapons
30
 
Repair
40
 
Science
80
 
Small Guns
68
 
Sneak
42
 
Speech
33
 
Unarmed
40
 
Ant Sight
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Educated
Hematophage
Intense Training (3)
Pitt Fighter
Power Armor Training
Rad Regeneration
Toughness
Wired Reflexes
Level 1
ST 3 PE 4 EN 9 CH 2 IN 9 AG 5 LK 8
Small Guns, Science, and Lockpick
Bobblehead (Endurance)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Auto Expert
Hematophage
Power Armor Training
Covert Ops
Barkskin
Ant Sight
Booster Shot
Rad Regeneration
Pitt Fighter
Wired Reflexes
Level 2
Sneak +1 (32), Small Guns +3 (52), Lockpick +3 (50), Unarmed +3 (40), Speech +7 (30), Repair +3 (40)
Intense Training (AG)
Level 3
Sneak +3 (37), Small Guns +2 (56), Energy Weapons +1 (30), Explosives +1 (30), Barter +7 (30), Medicine +3 (40), Big Guns +3 (40)
Intense Training (AG)
Level 4
Sneak +3 (40), Small Guns +4 (60), Speech +3 (33), Science +5 (60), Melee Weapons +5 (30)
Educated
Level 5
Lockpick +8 (58), Science +15 (75)
Comprehension
Level 6
Small Guns +6 (66), Lockpick +17 (75)
Toughness
Level 7
Lockpick +15 (90), Explosives +3 (33), Science +5 (80)
Intense Training (AG)
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