Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
9%
 
Dmg Resist
8%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
98
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Concentrated Fire
Contract Killer
Covert Ops
Dream Crusher
Educated
Explorer
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Here and Now
Iron Fist (3)
Karmic Rebalance
Life Giver
Light Step
Little Leaguer
Party Boy/Girl
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Regeneration
Size Matters
Sniper
Strong Back
Superior Defender
Tag!
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 6 LK 8
Small Guns, Melee Weapons, and Explosives
Level 2
Energy Weapons +2 (20), Lockpick +7 (25), Speech +2 (10), Repair +1 (30), Explosives +2 (35), Barter +2 (10), Science +1 (25), Melee Weapons +1 (32), Medicine +1 (25)
Gun Nut
Level 3
Sneak +2 (20), Small Guns +2 (45), Unarmed +4 (20), Speech +4 (14), Melee Weapons +3 (35), Big Guns +4 (20)
Gun Nut
Level 4
Lockpick +5 (30), Speech +6 (20), Barter +3 (13), Science +5 (30)
Educated
Level 5
Energy Weapons +5 (25), Lockpick +5 (35), Barter +2 (15), Science +5 (35), Medicine +5 (30)
Iron Fist
Bobblehead (Intelligence)
Level 6
Small Guns +5 (50), Lockpick +5 (40), Unarmed +2 (22), Science +3 (40), Medicine +3 (35), Big Guns +5 (25)
Gunslinger
Level 7
Small Guns +5 (55), Energy Weapons +5 (30), Lockpick +5 (45), Unarmed +3 (25), Explosives +5 (40)
Bloody Mess
Level 8
Small Guns +5 (60), Energy Weapons +5 (35), Lockpick +5 (50), Speech +3 (23), Explosives +5 (45)
Commando
Level 9
Small Guns +5 (65), Energy Weapons +5 (40), Lockpick +5 (55), Speech +2 (25), Repair +3 (40), Barter +3 (18)
Strong Back
Level 10
Small Guns +5 (70), Energy Weapons +11 (51), Explosives +5 (50), Barter +2 (20)
Here and Now
Level 11
Energy Weapons +14 (65), Explosives +5 (55), Medicine +4 (39)
Iron Fist
Level 12
Small Guns +2 (72), Energy Weapons +10 (75), Medicine +11 (50)
Sniper
Power Armor Training
Rad Regeneration
Level 13
Small Guns +3 (75), Energy Weapons +5 (80), Lockpick +5 (60), Unarmed +5 (30), Explosives +5 (60)
Iron Fist
Level 14
Small Guns +5 (80), Energy Weapons +5 (85), Unarmed +5 (35), Science +3 (43), Melee Weapons +5 (40)
Contract Killer
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 15
Small Guns +7 (100), Energy Weapons +2 (100), Lockpick +2 (75), Repair +4 (55), Explosives +2 (80), Barter +2 (35), Melee Weapons +2 (60), Big Guns +2 (40)
Little Leaguer
Ant Might
Barkskin
Hematophage
Wired Reflexes
Level 16
Sneak +2 (35), Lockpick +5 (80), Unarmed +2 (50), Speech +2 (55), Explosives +5 (85), Science +3 (57), Medicine +4 (65)
Tag! (Speech)
Covert Ops
Level 17
Lockpick +2 (85), Speech +5 (60), Repair +3 (58), Explosives +5 (90), Barter +5 (40), Melee Weapons +3 (65)
Life Giver
Level 18
Unarmed +10 (60), Explosives +3 (93), Melee Weapons +10 (75)
Concentrated Fire
Level 19
Lockpick +5 (90), Repair +2 (60), Explosives +6 (99), Melee Weapons +10 (85)
Better Criticals
Level 20
Unarmed +5 (65), Explosives +1 (100), Melee Weapons +15 (100), Big Guns +2 (42)
Grim Reaper's Sprint
Level 21
Lockpick +10 (100), Unarmed +5 (70), Big Guns +8 (50)
Explorer
Level 22
Sneak +3 (38), Unarmed +5 (75), Speech +5 (65), Medicine +5 (70), Big Guns +5 (55)
Puppies!
Auto Expert
Booster Shot
Pitt Fighter
Level 23
Unarmed +5 (80), Speech +3 (68), Science +15 (75)
Size Matters
Level 24
Sneak +2 (40), Speech +1 (69), Science +20 (95)
Karmic Rebalance
Level 25
Unarmed +15 (95), Speech +1 (70), Barter +2 (42), Science +5 (100)
Quantum Chemist
Level 26
Sneak +10 (50), Unarmed +5 (100), Barter +3 (45), Medicine +5 (75)
Warmonger
Level 27
Sneak +5 (55), Speech +5 (75), Barter +8 (53), Medicine +5 (80)
Action Boy/Girl
Level 28
Sneak +5 (60), Speech +5 (80), Repair +1 (61), Barter +7 (60), Medicine +5 (85)
Party Boy/Girl
Level 29
Sneak +4 (64), Repair +14 (75), Medicine +5 (90)
Light Step
Level 30
Sneak +11 (79), Repair +2 (77), Medicine +10 (100)
Almost Perfect
Duck and Cover! => Explosives +1 (100)
Lying, Congressional Style => Speech +1 (95)
Lying, Congressional Style => Speech +1 (96)
Lying, Congressional Style => Speech +1 (97)
Lying, Congressional Style => Speech +1 (98)
Lying, Congressional Style => Speech +1 (99)
Lying, Congressional Style => Speech +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (77)
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (80)
Chinese Army: Special Ops Training Manual => Sneak +1 (81)
Chinese Army: Special Ops Training Manual => Sneak +1 (82)
Chinese Army: Special Ops Training Manual => Sneak +1 (83)
Chinese Army: Special Ops Training Manual => Sneak +1 (84)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (85)
Chinese Army: Special Ops Training Manual => Sneak +1 (86)
Chinese Army: Special Ops Training Manual => Sneak +1 (87)
Chinese Army: Special Ops Training Manual => Sneak +1 (88)
Chinese Army: Special Ops Training Manual => Sneak +1 (89)
Chinese Army: Special Ops Training Manual => Sneak +1 (90)
Dream Crusher
Ghoul Ecology
Punga Power!
Superior Defender
Xenotech Expert
Chinese Army: Special Ops Training Manual => Sneak +1 (91)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (92)
Chinese Army: Special Ops Training Manual => Sneak +1 (93)
Chinese Army: Special Ops Training Manual => Sneak +1 (94)
Chinese Army: Special Ops Training Manual => Sneak +1 (95)
Chinese Army: Special Ops Training Manual => Sneak +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (97)
Chinese Army: Special Ops Training Manual => Sneak +1 (98)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Dean's Electronics => Repair +1 (78)
Dean's Electronics => Repair +1 (79)
Dean's Electronics => Repair +1 (80)
Dean's Electronics => Repair +1 (81)
Dean's Electronics => Repair +1 (82)
Dean's Electronics => Repair +1 (83)
Dean's Electronics => Repair +1 (84)
Dean's Electronics => Repair +1 (85)
Dean's Electronics => Repair +1 (86)
Dean's Electronics => Repair +1 (87)
Duck and Cover! => Explosives +1 (100)
Dean's Electronics => Repair +1 (88)
Dean's Electronics => Repair +1 (89)
Dean's Electronics => Repair +1 (90)
Dean's Electronics => Repair +1 (91)
Duck and Cover! => Explosives +1 (100)
Dean's Electronics => Repair +1 (92)
Dean's Electronics => Repair +1 (93)
Dean's Electronics => Repair +1 (94)
Dean's Electronics => Repair +1 (95)
Dean's Electronics => Repair +1 (96)
Dean's Electronics => Repair +1 (97)
Dean's Electronics => Repair +1 (98)
Dean's Electronics => Repair +1 (99)
Dean's Electronics => Repair +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (75)
Tales of a Junktown Jerky Vendor => Barter +1 (76)
Tales of a Junktown Jerky Vendor => Barter +1 (77)
Tales of a Junktown Jerky Vendor => Barter +1 (78)
Tales of a Junktown Jerky Vendor => Barter +1 (79)
Tales of a Junktown Jerky Vendor => Barter +1 (80)
Tales of a Junktown Jerky Vendor => Barter +1 (81)
Tales of a Junktown Jerky Vendor => Barter +1 (82)
Tales of a Junktown Jerky Vendor => Barter +1 (83)
Tales of a Junktown Jerky Vendor => Barter +1 (84)
Tales of a Junktown Jerky Vendor => Barter +1 (85)
Tales of a Junktown Jerky Vendor => Barter +1 (86)
Tales of a Junktown Jerky Vendor => Barter +1 (87)
Tales of a Junktown Jerky Vendor => Barter +1 (88)
Tales of a Junktown Jerky Vendor => Barter +1 (89)
Tales of a Junktown Jerky Vendor => Barter +1 (90)
Pugilism Illustrated => Unarmed +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (91)
Tales of a Junktown Jerky Vendor => Barter +1 (92)
Pugilism Illustrated => Unarmed +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (93)
Tales of a Junktown Jerky Vendor => Barter +1 (94)
Tales of a Junktown Jerky Vendor => Barter +1 (95)
Tales of a Junktown Jerky Vendor => Barter +1 (96)
Tales of a Junktown Jerky Vendor => Barter +1 (97)
Tales of a Junktown Jerky Vendor => Barter +1 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (100)
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