Strength
10
 
Perception
8
 
Endurance
10
 
Charisma
7
 
Intelligence
6
 
Agility
8
 
Luck
8
 
Action Points
106
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
18%
 
Hit Points
580
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
64
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
51
 
Melee Weapons
100
 
Repair
93
 
Science
41
 
Small Guns
100
 
Sneak
50
 
Speech
65
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Dream Crusher
Finesse
Grim Reaper's Sprint
Hematophage
Here and Now
Intense Training (10)
Iron Fist (2)
Karmic Rebalance
Life Giver
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 7 CH 5 IN 5 AG 5 LK 5
Small Guns, Unarmed, and Melee Weapons
Level 2
Small Guns +2 (32), Energy Weapons +3 (18), Unarmed +4 (40), Explosives +3 (18), Big Guns +3 (24)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Guns and Bullets => Small Guns +1 (35)
Power Armor Training
Level 3
Sneak +1 (18), Small Guns +3 (38), Lockpick +1 (18), Unarmed +4 (46), Speech +1 (18), Repair +1 (18), Barter +1 (18), Science +1 (18), Melee Weapons +2 (42), Medicine +1 (18)
Intense Training (ST)
Wired Reflexes
Chinese Army: Special Ops Training Manual => Sneak +1 (19)
Grognak the Barbarian => Melee Weapons +1 (43)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Level 4
Sneak +1 (20), Small Guns +2 (50), Lockpick +1 (19), Unarmed +2 (58), Speech +2 (20), Repair +2 (20), Barter +2 (20), Melee Weapons +2 (55), Big Guns +2 (38)
Iron Fist
Bobblehead (Repair)
Tumblers Today => Lockpick +1 (20)
Tales of a Junktown Jerky Vendor => Barter +1 (21)
Nikola Tesla and You => Energy Weapons +1 (31)
Pugilism Illustrated => Unarmed +1 (59)
Paradise Lost => Speech +1 (21)
Pitt Fighter
Level 5
Small Guns +2 (52), Energy Weapons +1 (32), Lockpick +2 (22), Unarmed +1 (60), Speech +1 (22), Repair +2 (32), Explosives +1 (31), Barter +1 (22), Melee Weapons +3 (58), Big Guns +2 (40)
Iron Fist
Hematophage
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Speech)
Grognak the Barbarian => Melee Weapons +1 (59)
Level 6
Small Guns +2 (54), Energy Weapons +2 (34), Lockpick +2 (34), Unarmed +2 (62), Speech +2 (34), Repair +2 (34), Explosives +1 (32), Melee Weapons +1 (60), Big Guns +2 (42)
Toughness
Ant Might
Level 7
Small Guns +2 (56), Energy Weapons +2 (36), Lockpick +2 (36), Repair +2 (36), Explosives +2 (34), Barter +2 (34), Melee Weapons +2 (62), Big Guns +2 (46)
Intense Training (EN)
Bobblehead (Sneak)
Covert Ops
Grognak the Barbarian => Melee Weapons +1 (63)
Guns and Bullets => Small Guns +1 (60)
Level 8
Energy Weapons +2 (38), Lockpick +1 (40), Unarmed +4 (68), Speech +1 (35), Explosives +1 (35), Barter +1 (35), Melee Weapons +2 (65), Big Guns +4 (50)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Dean's Electronics => Repair +2 (38)
Duck and Cover! => Explosives +2 (37)
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Guns and Bullets => Small Guns +2 (62)
Pugilism Illustrated => Unarmed +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Barkskin
Level 9
Small Guns +3 (65), Energy Weapons +2 (40), Lockpick +2 (42), Speech +2 (37), Repair +2 (40), Explosives +1 (38), Barter +1 (38), Melee Weapons +1 (70), Big Guns +2 (54)
Strong Back
Level 10
Small Guns +3 (68), Energy Weapons +2 (42), Unarmed +2 (72), Speech +1 (38), Repair +2 (42), Explosives +2 (40), Melee Weapons +2 (72), Big Guns +2 (56)
Here and Now
Grognak the Barbarian => Melee Weapons +2 (74)
Guns and Bullets => Small Guns +2 (70)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Booster Shot
Level 11
Small Guns +4 (74), Energy Weapons +2 (44), Speech +2 (40), Explosives +2 (42), Barter +2 (40), Melee Weapons +2 (76), Big Guns +2 (58)
Finesse
Rad Regeneration
Dean's Electronics => Repair +2 (44)
Dean's Electronics => Repair +2 (46)
Dean's Electronics => Repair +2 (48)
Dean's Electronics => Repair +2 (50)
Guns and Bullets => Small Guns +2 (76)
Guns and Bullets => Small Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (60)
Tumblers Today => Lockpick +2 (44)
Tumblers Today => Lockpick +2 (46)
Tumblers Today => Lockpick +2 (48)
Tumblers Today => Lockpick +2 (50)
Level 12
Sneak +1 (33), Energy Weapons +6 (50), Explosives +8 (50), Science +1 (22)
Life Giver
Chinese Army: Special Ops Training Manual => Sneak +2 (35)
Chinese Army: Special Ops Training Manual => Sneak +2 (37)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Level 13
Sneak +3 (40), Small Guns +2 (80), Barter +1 (41), Big Guns +10 (70)
Sniper
Level 14
Unarmed +10 (90), Barter +1 (42), Melee Weapons +5 (85)
Adamantium Skeleton
Dream Crusher
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Level 15
Small Guns +12 (100), Melee Weapons +4 (89)
Intense Training (AG)
D.C. Journal of Internal Medicine => Medicine +2 (20)
D.C. Journal of Internal Medicine => Medicine +2 (22)
Big Book of Science => Science +2 (24)
Big Book of Science => Science +2 (26)
Lying, Congressional Style => Speech +2 (42)
Lying, Congressional Style => Speech +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (24)
Dean's Electronics => Repair +2 (52)
Duck and Cover! => Explosives +2 (52)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Auto Expert
Bobblehead (Medicine)
Bobblehead (Science)
Level 16
Energy Weapons +1 (51), Speech +1 (45), Explosives +3 (55), Melee Weapons +5 (100), Big Guns +6 (91)
Tag! (Big Guns)
Lying, Congressional Style => Speech +2 (47)
Level 17
Energy Weapons +1 (52), Explosives +5 (60), Medicine +1 (35), Big Guns +9 (100)
Intense Training (AG)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Level 18
Explosives +10 (80), Barter +6 (48)
Paralyzing Palm (Big Guns)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Level 19
Explosives +16 (100)
Intense Training (LK)
Lying, Congressional Style => Speech +2 (50)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Lying, Congressional Style => Speech +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Big Book of Science => Science +2 (39)
Dean's Electronics => Repair +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Level 20
Sneak +1 (50), Repair +3 (58), Barter +1 (50), Science +1 (40), Medicine +10 (50)
Intense Training (LK)
Dean's Electronics => Repair +2 (60)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tales of a Junktown Jerky Vendor => Barter +2 (60)
Level 21
Energy Weapons +7 (62), Lockpick +9 (62)
Intense Training (PE)
Nikola Tesla and You => Energy Weapons +2 (64)
Nikola Tesla and You => Energy Weapons +2 (66)
Nikola Tesla and You => Energy Weapons +2 (68)
Nikola Tesla and You => Energy Weapons +2 (70)
Level 22
Energy Weapons +8 (80), Lockpick +8 (72)
Intense Training (PE)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Level 23
Energy Weapons +11 (91), Lockpick +1 (81), Repair +1 (71), Barter +1 (63), Science +1 (41), Medicine +1 (51)
Intense Training (CH)
Level 24
Energy Weapons +9 (100), Lockpick +6 (87), Barter +1 (64)
Action Boy/Girl (Big Guns)
Level 25
Lockpick +13 (100), Speech +3 (65)
Karmic Rebalance (Big Guns)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Level 26
Repair +16 (93)
Grim Reaper's Sprint (Big Guns)
tsmith10, over 16 years ago:
Zus was never good in school but what he lacked in smartz he made up with strength. Now with all the teachers and smart people all dead it looks like strength is better then smarts. He does not care about being good or bad and does what he has to survive.
tsmith10, over 16 years ago:
After a long time out in the wastes Zus took up reading and started to become smarter after all.
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