Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
66
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
70
 
Unarmed
61
 
Almost Perfect
Comprehension
Cyborg
Daddy's Boy/Girl (2)
Educated
Fast Metabolism
Finesse
Gun Nut (3)
Intense Training (2)
Life Giver
Mister Sandman
Nerves of Steel
No Weaknesses
Puppies!
Scoundrel (2)
Silent Running
Size Matters (3)
Strong Back
Tag!
Thief (2)
Toughness
Level 1
ST 5 PE 5 EN 7 CH 3 IN 9 AG 6 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Bobblehead (Intelligence)
Level 2
Sneak +5 (22), Speech +1 (12), Science +9 (34), Medicine +5 (40)
Gun Nut
Level 3
Small Guns +7 (44), Lockpick +6 (36), Speech +2 (14), Barter +1 (12), Medicine +4 (49)
Daddy's Boy/Girl
Level 4
Lockpick +8 (44), Barter +10 (22), Science +1 (40), Medicine +1 (50)
Educated
Level 5
Sneak +8 (30), Lockpick +6 (50), Speech +9 (23)
Comprehension
Level 6
Small Guns +6 (50), Speech +2 (25), Repair +5 (50), Science +10 (50)
Toughness
Level 7
Speech +11 (36), Barter +10 (32), Melee Weapons +1 (16), Big Guns +1 (20)
Gun Nut
Level 8
Small Guns +5 (62), Energy Weapons +10 (25), Lockpick +3 (53), Medicine +5 (55)
Intense Training (AG)
Level 9
Energy Weapons +2 (27), Lockpick +5 (58), Repair +6 (61), Science +5 (60), Medicine +5 (65)
Daddy's Boy/Girl
Level 10
Sneak +13 (50), Energy Weapons +8 (35), Big Guns +2 (22)
Thief
Level 11
Sneak +10 (60), Small Guns +3 (70), Energy Weapons +5 (40), Lockpick +5 (68)
Gun Nut
Level 12
Energy Weapons +2 (42), Lockpick +7 (75), Repair +4 (70), Science +10 (70)
Silent Running
Level 13
Small Guns +5 (75), Energy Weapons +8 (50), Science +5 (75), Medicine +5 (70)
Fast Metabolism
Level 14
Lockpick +5 (80), Repair +5 (75), Big Guns +13 (35)
Cyborg
Level 15
Sneak +8 (78), Small Guns +5 (80), Lockpick +10 (90)
Life Giver
Level 16
Sneak +2 (80), Small Guns +4 (84), Repair +5 (80), Medicine +10 (95), Big Guns +2 (37)
Tag! (Medicine)
Level 17
Sneak +5 (90), Small Guns +1 (85), Repair +10 (90), Science +7 (82)
Thief
Level 18
Small Guns +3 (88), Lockpick +5 (100), Repair +10 (100), Medicine +5 (100)
Size Matters
Level 19
Sneak +10 (100), Small Guns +12 (100), Big Guns +1 (68)
Size Matters
Level 20
Energy Weapons +11 (71), Unarmed +1 (20), Science +8 (90), Big Guns +3 (71)
Mister Sandman
Level 21
Energy Weapons +6 (77), Science +10 (100), Melee Weapons +1 (17), Big Guns +6 (77)
Strong Back
Level 22
Energy Weapons +11 (88), Melee Weapons +1 (18), Big Guns +11 (88)
Puppies!
Level 23
Energy Weapons +4 (94), Melee Weapons +15 (33), Big Guns +4 (92)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Level 24
Melee Weapons +23 (68)
No Weaknesses
Level 25
Melee Weapons +23 (91)
Size Matters
Level 26
Explosives +14 (33), Melee Weapons +9 (100)
Nerves of Steel
Level 27
Explosives +23 (56)
Scoundrel
Level 28
Explosives +23 (79)
Finesse
Level 29
Unarmed +2 (24), Explosives +21 (100)
Scoundrel
Level 30
Unarmed +23 (51)
Almost Perfect
Bobblehead (Barter)
Bobblehead (Unarmed)
Bobblehead (Speech)
Tumblers Today => Lockpick +2 (100)
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