Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
1
 
Intelligence
7
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
270
 
Critical Chance
12%
 
Dmg Resist
10%
 
Hit Points
370
 
Melee Damage
3.5
 
Skill Points
17
 
Barter
75
 
Big Guns
45
 
Energy Weapons
50
 
Explosives
64
 
Lockpick
50
 
Medicine
60
 
Melee Weapons
35
 
Repair
80
 
Science
60
 
Small Guns
50
 
Sneak
60
 
Speech
18
 
Unarmed
28
 
Ant Might
Better Criticals
Chemist
Commando
Comprehension
Covert Ops
Finesse
Gunslinger
Lawbringer
Rad Resistance
Silent Running
Sniper
Strong Back
Swift Learner (3)
Toughness
Level 1
ST 6 PE 6 EN 6 CH 1 IN 7 AG 7 LK 7
Lockpick, Repair, and Science
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Covert Ops
Level 2
Lockpick +4 (50), Repair +5 (50), Barter +6 (24), Science +2 (50)
Swift Learner
Level 3
Barter +17 (41)
Swift Learner
Level 4
Barter +17 (58)
Swift Learner
Level 5
Barter +17 (75)
Comprehension
Level 6
Repair +17 (67)
Gunslinger
Level 7
Sneak +4 (34), Repair +13 (80)
Toughness
Level 8
Sneak +16 (50), Small Guns +1 (34)
Commando
Level 9
Small Guns +16 (50), Medicine +1 (31)
Strong Back
Level 10
Explosives +17 (45)
Finesse
Level 11
Medicine +17 (48)
Rad Resistance
Level 12
Energy Weapons +10 (38), Explosives +5 (50), Medicine +2 (50)
Silent Running
Level 13
Energy Weapons +12 (50), Melee Weapons +5 (35)
Sniper
Level 14
Big Guns +17 (45)
Lawbringer
Level 15
Science +7 (57), Medicine +10 (60)
Chemist
Level 16
Explosives +14 (64), Science +3 (60)
Better Criticals
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