Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
37
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
37
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (5)
Lady Killer/Black Widow
Lawbringer
Light Step
Mister Sandman
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Sneak, Speech, and Medicine
Bobblehead (Intelligence)
Ant Sight
Barkskin
Auto Expert
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 2
Sneak +8 (40), Small Guns +10 (30), Science +2 (30)
Lady Killer/Black Widow
Level 3
Sneak +10 (52), Lockpick +7 (27), Explosives +3 (20)
Intense Training (AG)
Level 4
Sneak +5 (57), Small Guns +5 (37), Explosives +10 (30)
Educated
Level 5
Sneak +3 (60), Small Guns +3 (40), Lockpick +3 (30), Speech +10 (40), Medicine +4 (44)
Comprehension
Level 6
Lockpick +10 (40), Science +10 (40), Medicine +3 (47)
Bloody Mess
Level 7
Repair +15 (40), Barter +5 (20), Medicine +3 (50)
Toughness
Level 8
Sneak +3 (63), Lockpick +10 (50), Science +10 (50)
Strong Back
Level 9
Sneak +7 (70), Repair +6 (46), Explosives +10 (40)
Child at Heart
Level 10
Small Guns +10 (50), Speech +9 (49), Repair +4 (50)
Mister Sandman
Level 11
Small Guns +12 (62), Speech +1 (50), Explosives +10 (50)
Finesse
Level 12
Sneak +5 (85), Small Guns +8 (70), Speech +10 (60)
Silent Running
Level 13
Small Guns +10 (80), Lockpick +3 (53), Explosives +10 (60)
Fast Metabolism
Level 14
Lockpick +7 (60), Science +10 (60), Medicine +6 (56)
Light Step
Level 15
Sneak +5 (90), Small Guns +4 (84), Repair +10 (60), Medicine +4 (60)
Lawbringer
Level 16
Sneak +10 (100), Small Guns +13 (97)
Action Boy/Girl
Level 17
Small Guns +3 (100), Speech +10 (70), Medicine +10 (70)
Commando
Level 18
Repair +10 (70), Explosives +3 (63), Science +10 (70)
Tag! (Energy Weapons)
Level 19
Energy Weapons +23 (57)
Intense Training (PE)
Level 20
Energy Weapons +3 (60), Speech +10 (80), Medicine +10 (80)
Grim Reaper's Sprint
Level 21
Lockpick +8 (70), Explosives +5 (70), Medicine +10 (90)
Explorer
Level 22
Explosives +13 (83), Medicine +10 (100)
Concentrated Fire
Level 23
Repair +6 (76), Explosives +17 (100)
Intense Training (LK)
Level 24
Repair +23 (99)
Better Criticals
Level 25
Lockpick +2 (72), Speech +20 (100), Repair +1 (100)
Intense Training (EN)
Level 26
Lockpick +23 (95)
Warmonger
Level 27
Lockpick +5 (100), Science +18 (88)
Sniper
Level 28
Energy Weapons +11 (71), Science +12 (100)
Intense Training (EN)
Level 29
Energy Weapons +19 (100), Barter +4 (24)
Cyborg
Level 30
Barter +23 (57)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (73)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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