Strength
5
 
Perception
9
 
Endurance
6
 
Charisma
8
 
Intelligence
6
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
200
 
Critical Chance
15%
 
Dmg Resist
5%
 
Hit Points
410
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
30
 
Big Guns
20
 
Energy Weapons
75
 
Explosives
55
 
Lockpick
100
 
Medicine
75
 
Melee Weapons
20
 
Repair
75
 
Science
75
 
Small Guns
81
 
Sneak
100
 
Speech
100
 
Unarmed
20
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Educated
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Intense Training (6)
Lady Killer/Black Widow
Rad Regeneration
Silent Running
Sniper
Wired Reflexes
Level 1
ST 4 PE 7 EN 5 CH 7 IN 5 AG 7 LK 5
Speech, Small Guns, Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Science)
Ant Sight
Covert Ops
Wired Reflexes
Rad Regeneration
Barkskin
Level 2
Small Guns +6 (55), Lockpick +6 (57), Speech +4 (50)
Lady Killer/Black Widow
Level 3
Speech +2 (52), Sneak +9 (40), Explosives +2 (25), Medicine +3 (20)
Gun Nut
Level 4
Lockpick +3 (60), Speech +6 (58), Sneak +2 (42), Medicine +5 (25)
Educated
Level 5
Small Guns +4 (66), Lockpick +5 (65), Speech +6 (64), Sneak +4 (48)
Intense Training (AG)
Level 6
Small Guns +6 (74), Speech +6 (70), Sneak +7 (57)
Intense Training (AG)
Level 7
Lockpick +5 (71), Sneak +13 (71), Medicine +1 (27)
Intense Training (LK)
Level 8
Small Guns +1 (76), Speech +9 (80), Sneak +9 (80)
Intense Training (LK)
Level 9
Small Guns +4 (81), Lockpick +9 (81), Medicine +6 (34)
Intense Training (LK)
Level 10
Repair +12 (36), Big Guns +1 (20), Medicine +6 (40)
Intense Training (LK)
Level 11
Energy Weapons +5 (30), Unarmed +1 (20), Repair +3 (39), Explosives +3 (30), Barter +7 (30)
Comprehension
Big Book of Science => Science +2 (34)
Big Book of Science => Science +2 (36)
Big Book of Science => Science +2 (38)
Big Book of Science => Science +2 (40)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Level 12
Repair +6 (45), Science +5 (53), Melee Weapons +3 (20), Medicine +5 (45)
Bloody Mess
Level 13
Energy Weapons +2 (32), Repair +5 (50), Science +7 (60), Medicine +5 (50)
Gunslinger
Level 14
Repair +9 (59), Medicine +10 (60)
Commando
Level 15
Energy Weapons +18 (50), Repair +1 (60)
Sniper
Level 16
Energy Weapons +10 (60), Science +5 (65), Medicine +4 (64)
Silent Running
Level 17
Energy Weapons +3 (63), Repair +5 (65), Science +5 (70), Medicine +6 (70)
Finesse
Level 18
Energy Weapons +4 (67), Repair +5 (70), Science +5 (75), Medicine +5 (75)
Better Criticals
Level 19
Energy Weapons +8 (75), Repair +5 (75), Explosives +6 (36)
Action Boy/Girl
Level 20
Explosives +19 (55)
Grim Reaper's Sprint
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