Strength
5
 
Perception
6
 
Endurance
10
 
Charisma
4
 
Intelligence
5
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
10%
 
Hit Points
470
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
50
 
Big Guns
26
 
Energy Weapons
18
 
Explosives
50
 
Lockpick
90
 
Medicine
27
 
Melee Weapons
16
 
Repair
65
 
Science
16
 
Small Guns
75
 
Sneak
60
 
Speech
14
 
Unarmed
72
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Better Criticals
Child at Heart
Finesse
Gun Nut (2)
Gunslinger
Iron Fist (3)
Paralyzing Palm
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 4 PE 4 EN 9 CH 3 IN 4 AG 9 LK 7
Small Guns, Lockpick, and Unarmed
Level 2
Sneak +1 (25), Small Guns +1 (45), Lockpick +6 (35), Unarmed +1 (40), Repair +1 (20), Explosives +1 (15), Barter +3 (15)
Gun Nut
Bobblehead (Charisma)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Lockpick +15 (50)
Gun Nut
Level 4
Sneak +5 (30), Unarmed +2 (42), Repair +3 (30), Explosives +2 (17), Barter +3 (20)
Child at Heart
Level 5
Sneak +5 (35), Unarmed +3 (45), Repair +5 (35), Explosives +2 (19)
Iron Fist
Ant Sight
Level 6
Lockpick +3 (55), Repair +7 (42), Barter +5 (25)
Gunslinger
Level 7
Lockpick +5 (60), Repair +3 (45), Explosives +4 (25), Medicine +3 (19)
Toughness
Level 8
Sneak +5 (40), Lockpick +5 (65), Unarmed +5 (50)
Scrounger
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Level 9
Sneak +8 (50), Small Guns +3 (55), Lockpick +1 (68), Unarmed +3 (55)
Strong Back
Level 10
Small Guns +5 (60), Lockpick +7 (75), Explosives +3 (30)
Finesse
Level 11
Unarmed +5 (60), Repair +4 (49), Barter +5 (30), Medicine +1 (20)
Iron Fist
Level 12
Small Guns +5 (65), Unarmed +5 (65), Repair +1 (50), Barter +4 (34)
Silent Running
Level 13
Explosives +5 (35), Barter +6 (40), Medicine +4 (24)
Iron Fist
Level 14
Small Guns +2 (67), Lockpick +2 (77), Unarmed +1 (66), Repair +5 (55), Explosives +2 (37), Barter +2 (42), Medicine +1 (25)
Adamantium Skeleton
Level 15
Small Guns +2 (69), Lockpick +8 (85), Repair +2 (57), Explosives +3 (40)
Sniper
Level 16
Small Guns +1 (70), Lockpick +4 (89), Unarmed +4 (70), Repair +3 (60), Barter +3 (45)
Action Boy/Girl
Level 17
Small Guns +5 (75), Lockpick +1 (90), Repair +4 (64), Explosives +5 (45)
Better Criticals
Level 18
Unarmed +2 (72), Repair +1 (65), Explosives +5 (50), Barter +5 (50), Medicine +2 (27)
Paralyzing Palm
Would you like to comment? Sign up for new account, or sign in if you are already a member.