Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
37
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Entomologist
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Intense Training
Lawbringer
Nerves of Steel
Pitt Fighter
Quantum Chemist
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner (3)
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 6 IN 7 AG 6 LK 6
Sneak, Small Guns, and Lockpick
Level 2
Speech +3 (20), Repair +1 (20), Explosives +10 (25), Barter +1 (18), Science +1 (20), Medicine +1 (20)
Swift Learner
Level 3
Sneak +8 (40), Small Guns +8 (40), Repair +1 (21)
Swift Learner
Level 4
Lockpick +1 (31), Speech +5 (25), Repair +9 (30), Barter +2 (20)
Educated
Level 5
Sneak +5 (45), Small Guns +5 (45), Speech +5 (30), Science +5 (25)
Swift Learner
Level 6
Sneak +3 (48), Small Guns +3 (48), Lockpick +4 (35), Speech +5 (35), Science +5 (30)
Comprehension
Level 7
Sneak +2 (50), Small Guns +2 (50), Lockpick +5 (40), Science +1 (31), Medicine +10 (30)
Toughness
Level 8
Barter +1 (21), Science +9 (40), Medicine +10 (40)
Commando
Ant Sight
Wired Reflexes
Level 9
Energy Weapons +3 (20), Lockpick +3 (45), Barter +4 (25), Science +5 (45), Medicine +5 (45)
Scrounger
Level 10
Lockpick +5 (50), Speech +5 (40), Science +5 (50), Medicine +5 (50)
Finesse
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Big Guns)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 11
Small Guns +5 (65), Energy Weapons +10 (40), Repair +5 (45)
Bloody Mess
Level 12
Sneak +5 (65), Repair +5 (50), Explosives +3 (40), Barter +5 (40), Big Guns +2 (27)
Sniper
Level 13
Energy Weapons +10 (50), Repair +7 (57), Big Guns +3 (30)
Silent Running
Level 14
Energy Weapons +9 (59), Speech +3 (53), Repair +8 (65)
Lawbringer
Level 15
Energy Weapons +1 (70), Lockpick +5 (65), Speech +2 (55), Barter +5 (45), Medicine +2 (62), Big Guns +5 (35)
Cyborg
Level 16
Speech +5 (60), Repair +2 (67), Barter +5 (50), Medicine +3 (65), Big Guns +5 (40)
Better Criticals
Level 17
Lockpick +5 (70), Speech +2 (62), Repair +3 (70), Barter +5 (55), Big Guns +5 (45)
Action Boy/Girl
Guns and Bullets => Small Guns +2 (67)
Guns and Bullets => Small Guns +2 (69)
Level 18
Small Guns +1 (70), Speech +3 (65), Explosives +5 (45), Barter +6 (61), Big Guns +5 (50)
Concentrated Fire
Level 19
Explosives +5 (50), Barter +4 (65), Science +5 (65), Big Guns +6 (56)
Entomologist
Level 20
Explosives +10 (60), Big Guns +10 (66)
Grim Reaper's Sprint
Level 21
Speech +1 (66), Barter +5 (70), Science +5 (70), Medicine +5 (70), Big Guns +4 (70)
Adamantium Skeleton
Level 22
Energy Weapons +1 (71), Lockpick +1 (71), Speech +4 (70), Explosives +11 (71), Barter +1 (71), Medicine +1 (71), Big Guns +1 (71)
Quantum Chemist
Level 23
Small Guns +1 (71), Energy Weapons +3 (74), Lockpick +3 (74), Speech +1 (71), Repair +1 (71), Explosives +3 (74), Barter +3 (74), Science +1 (71), Medicine +1 (72), Big Guns +3 (74)
Strong Back
Level 24
Small Guns +4 (75), Speech +4 (75), Repair +4 (75), Barter +1 (75), Science +4 (75), Medicine +3 (75)
Explorer
Level 25
Sneak +2 (77), Small Guns +2 (77), Energy Weapons +1 (75), Lockpick +3 (77), Speech +2 (77), Repair +2 (77), Explosives +3 (77), Science +2 (77), Medicine +2 (77), Big Guns +1 (75)
Gunslinger
Level 26
Energy Weapons +5 (80), Lockpick +1 (78), Repair +1 (78), Explosives +1 (78), Barter +5 (80), Science +1 (78), Medicine +1 (78), Big Guns +5 (80)
Warmonger
Level 27
Sneak +3 (82), Small Guns +4 (83), Lockpick +2 (80), Speech +3 (80), Repair +2 (80), Explosives +2 (80), Science +2 (80), Medicine +2 (80)
Intense Training (AG)
Level 28
Energy Weapons +2 (82), Lockpick +2 (82), Speech +2 (82), Repair +2 (82), Explosives +2 (82), Barter +2 (82), Science +3 (83), Medicine +3 (83), Big Guns +2 (82)
Nerves of Steel
Level 29
Sneak +2 (84), Small Guns +2 (90), Energy Weapons +2 (84), Lockpick +2 (84), Speech +2 (84), Repair +2 (89), Explosives +2 (84), Barter +2 (84), Science +1 (84), Medicine +1 (84), Big Guns +2 (84)
Gun Nut
Level 30
Sneak +2 (92), Energy Weapons +2 (94), Lockpick +3 (95), Speech +2 (94), Repair +1 (96), Explosives +2 (94), Barter +2 (94), Science +2 (92), Medicine +2 (92), Big Guns +2 (96)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Barkskin
Pitt Fighter
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