Strength
3
 
Perception
10
 
Endurance
5
 
Charisma
2
 
Intelligence
4
 
Agility
9
 
Luck
7
 
Action Points
83
 
Carry Weight
180
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
1.5
 
Skill Points
14
 
Barter
10
 
Big Guns
16
 
Energy Weapons
50
 
Explosives
45
 
Lockpick
26
 
Medicine
22
 
Melee Weapons
12
 
Repair
25
 
Science
14
 
Small Guns
55
 
Sneak
24
 
Speech
10
 
Unarmed
16
 
Gun Nut (2)
Level 1
ST 3 PE 10 EN 5 CH 2 IN 4 AG 9 LK 7
Energy Weapons, Explosives, and Small Guns
Level 2
Small Guns +2 (46), Energy Weapons +9 (50), Explosives +3 (44)
Gun Nut
Level 3
Small Guns +4 (55), Repair +1 (25), Explosives +1 (45), Medicine +8 (22)
Gun Nut
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