Level 1
ST 5 PE 7 EN 6 CH 5 IN 5 AG 6 LK 6
Big Guns, Lockpick, and Small Guns
Bobblehead (Agility)
Guns and Bullets => Small Guns +1 (35)
Tumblers Today => Lockpick +1 (35)
Tumblers Today => Lockpick +1 (36)
Level 2
Small Guns +5 (45), Science +10 (25)
Gun Nut
Covert Ops
Level 3
Sneak +11 (30), Speech +4 (19)
Lady Killer/Black Widow
Pitt Fighter
Level 4
Medicine +15 (30)
Comprehension
Paradise Lost => Speech +2 (21)
Nikola Tesla and You => Energy Weapons +2 (21)
Bobblehead (Science)
Level 5
Lockpick +6 (45), Speech +1 (22), Medicine +5 (35), Big Guns +3 (35)
Educated
Booster Shot
Dean's Electronics => Repair +2 (22)
Dean's Electronics => Repair +2 (24)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Grognak the Barbarian => Melee Weapons +2 (17)
Pugilism Illustrated => Unarmed +2 (19)
Big Book of Science => Science +2 (40)
Big Book of Science => Science +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Level 6
Energy Weapons +9 (30), Unarmed +1 (20), Medicine +8 (45)
Lead Belly
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Nikola Tesla and You => Energy Weapons +2 (32)
Lying, Congressional Style => Speech +2 (24)
Wired Reflexes
Bobblehead (Intelligence)
Level 7
Lockpick +5 (50), Speech +4 (28), Repair +9 (35), Science +1 (45)
Toughness
Bobblehead (Small Guns)
Punga Power!
Power Armor Training
Guns and Bullets => Small Guns +2 (60)
Level 8
Energy Weapons +8 (40), Lockpick +5 (55), Medicine +3 (50), Big Guns +3 (40)
Strong Back
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Level 9
Sneak +4 (36), Small Guns +5 (65), Energy Weapons +5 (55), Big Guns +5 (70)
Size Matters
Level 10
Speech +9 (37), Barter +10 (25)
Mysterious Stranger
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Duck and Cover! => Explosives +2 (21)
Duck and Cover! => Explosives +2 (23)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Level 11
Sneak +4 (40), Energy Weapons +9 (64), Barter +6 (35)
Night Person
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Sneak)
Bobblehead (Luck)
Guns and Bullets => Small Guns +2 (68)
Level 12
Small Guns +5 (73), Explosives +14 (40)
Fast Metabolism
Level 13
Small Guns +5 (78), Explosives +14 (54)
Sniper
Level 14
Small Guns +2 (80), Energy Weapons +8 (75), Medicine +9 (60)
Light Step