Level 1
ST 6 PE 5 EN 5 CH 6 IN 6 AG 5 LK 7
Repair, Melee Weapons, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Sneak +2 (30), Small Guns +2 (30), Energy Weapons +2 (32), Lockpick +2 (32), Unarmed +2 (30), Explosives +2 (32), Medicine +3 (48), Big Guns +2 (30)
Intense Training (PE)
Ant Might
Pitt Fighter
Level 3
Sneak +2 (34), Small Guns +2 (34), Unarmed +2 (32), Speech +2 (32), Barter +2 (32), Science +2 (32), Melee Weapons +3 (50), Big Guns +2 (32)
Intense Training (AG)
Level 4
Energy Weapons +2 (34), Lockpick +2 (34), Unarmed +2 (34), Speech +2 (34), Repair +1 (46), Explosives +2 (34), Barter +2 (34), Science +2 (34), Big Guns +2 (34)
Educated
Level 5
Sneak +2 (36), Small Guns +2 (36), Energy Weapons +2 (36), Lockpick +2 (36), Speech +2 (36), Repair +3 (49), Explosives +2 (36), Barter +2 (36), Science +2 (36), Medicine +1 (49)
Intense Training (EN)
Level 6
Sneak +2 (38), Small Guns +2 (38), Energy Weapons +2 (38), Lockpick +2 (38), Unarmed +2 (38), Speech +2 (38), Explosives +2 (38), Barter +2 (38), Science +2 (38), Big Guns +2 (38)
Intense Training (ST)
Level 7
Sneak +2 (40), Small Guns +2 (40), Energy Weapons +2 (40), Lockpick +2 (40), Unarmed +2 (40), Speech +2 (40), Explosives +2 (40), Barter +2 (40), Science +2 (40), Big Guns +2 (40)
Intense Training (ST)
Level 8
Repair +5 (56), Melee Weapons +6 (60), Medicine +9 (60)
Intense Training (IN)
Barkskin
Covert Ops
Level 9
Sneak +2 (42), Energy Weapons +3 (43), Unarmed +2 (42), Speech +2 (42), Repair +2 (60), Explosives +3 (43), Barter +3 (43), Melee Weapons +1 (61), Big Guns +3 (43)
Intense Training (IN)
Level 10
Sneak +3 (45), Small Guns +2 (45), Energy Weapons +2 (45), Lockpick +2 (45), Unarmed +3 (45), Speech +3 (45), Explosives +2 (45), Barter +2 (45), Medicine +1 (65), Big Guns +2 (45)
Intense Training (IN)
Big Book of Science => Science +1 (50)
Level 11
Sneak +1 (48), Small Guns +1 (48), Energy Weapons +3 (48), Lockpick +3 (48), Unarmed +3 (48), Speech +3 (48), Explosives +3 (48), Barter +3 (48), Big Guns +3 (48)
Intense Training (AG)
Level 12
Sneak +3 (51), Small Guns +3 (51), Energy Weapons +1 (51), Lockpick +1 (51), Unarmed +3 (51), Speech +3 (51), Explosives +1 (51), Barter +3 (51), Science +1 (51), Medicine +1 (66), Big Guns +3 (51)
Intense Training (PE)
Level 13
Sneak +3 (54), Small Guns +3 (54), Energy Weapons +2 (53), Lockpick +2 (53), Unarmed +2 (53), Speech +2 (53), Explosives +2 (53), Barter +4 (55), Science +3 (54)
Size Matters
Level 14
Sneak +2 (56), Small Guns +2 (56), Energy Weapons +3 (56), Lockpick +3 (56), Unarmed +3 (56), Speech +3 (56), Explosives +3 (56), Barter +1 (56), Science +2 (56), Medicine +1 (67)
Size Matters
Level 15
Sneak +2 (58), Small Guns +2 (58), Energy Weapons +2 (58), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Explosives +2 (58), Barter +2 (58), Science +2 (58), Medicine +1 (68), Big Guns +4 (100)
Size Matters
Level 16
Sneak +3 (61), Small Guns +3 (61), Energy Weapons +3 (61), Lockpick +3 (61), Unarmed +2 (60), Speech +3 (61), Explosives +3 (61), Barter +3 (61)
Tag! (Science)
Level 17
Small Guns +3 (64), Energy Weapons +2 (63), Lockpick +2 (63), Unarmed +4 (64), Speech +3 (64), Repair +2 (64), Explosives +2 (63), Barter +2 (63), Melee Weapons +3 (64)
Silent Running
Level 18
Small Guns +2 (66), Energy Weapons +4 (67), Lockpick +3 (66), Unarmed +2 (66), Speech +2 (66), Repair +2 (66), Explosives +3 (66), Barter +4 (67), Melee Weapons +1 (65)
Toughness
Level 19
Energy Weapons +2 (69), Lockpick +3 (69), Unarmed +3 (69), Speech +3 (69), Explosives +3 (69), Barter +3 (70), Melee Weapons +5 (70), Medicine +1 (69)
Gun Nut
Level 20
Small Guns +1 (72), Energy Weapons +3 (72), Lockpick +3 (72), Unarmed +2 (71), Speech +3 (72), Repair +1 (72), Explosives +3 (72), Barter +2 (72), Melee Weapons +2 (72), Medicine +3 (72)
Grim Reaper's Sprint
Level 21
Sneak +3 (74), Small Guns +2 (74), Lockpick +2 (74), Unarmed +3 (74), Speech +2 (74), Repair +2 (74), Explosives +2 (74), Barter +2 (74), Science +1 (74), Melee Weapons +2 (74), Medicine +2 (74)
Cyborg
Level 22
Small Guns +2 (76), Unarmed +3 (77), Speech +3 (77), Repair +3 (77), Explosives +2 (76), Barter +2 (76), Science +3 (77), Melee Weapons +3 (77), Medicine +2 (76)
Thief
Level 23
Small Guns +4 (80), Unarmed +3 (80), Speech +3 (80), Repair +3 (80), Barter +2 (78), Science +3 (80), Melee Weapons +3 (80), Medicine +2 (78)
Thief
Level 24
Sneak +1 (85), Small Guns +5 (85), Unarmed +5 (85), Speech +5 (85), Repair +2 (82), Explosives +1 (82), Science +4 (84)
Little Leaguer
Level 25
Small Guns +1 (86), Energy Weapons +4 (86), Unarmed +1 (86), Speech +1 (86), Repair +4 (86), Explosives +4 (86), Barter +5 (83), Science +2 (86), Melee Weapons +1 (86)
Thief
Level 26
Energy Weapons +1 (87), Unarmed +1 (87), Speech +1 (87), Explosives +2 (88), Barter +5 (88), Science +1 (87), Melee Weapons +2 (88), Medicine +10 (88)
Gun Nut
Booster Shot
Level 27
Sneak +1 (91), Energy Weapons +3 (90), Lockpick +2 (91), Unarmed +4 (91), Speech +4 (91), Explosives +3 (91), Barter +3 (91), Melee Weapons +3 (91)
Daddy's Boy/Girl
Level 28
Sneak +1 (92), Small Guns +2 (93), Energy Weapons +3 (93), Lockpick +2 (93), Unarmed +1 (92), Speech +1 (92), Repair +2 (93), Explosives +2 (93), Barter +2 (93), Science +3 (100), Melee Weapons +2 (93), Medicine +2 (100)
Daddy's Boy/Girl
Level 29
Sneak +3 (95), Small Guns +2 (95), Energy Weapons +2 (95), Lockpick +2 (95), Unarmed +3 (95), Speech +3 (95), Repair +2 (95), Explosives +2 (100), Barter +2 (95), Melee Weapons +2 (100)
Little Leaguer