Level 1
ST 6 PE 6 EN 5 CH 5 IN 8 AG 5 LK 5
Small Guns, Repair, and Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Speech)
Ant Might
Wired Reflexes
Rad Regeneration
Hematophage
Barkskin
Level 2
Small Guns +19 (64)
Gun Nut
Level 3
Small Guns +11 (77), Repair +8 (61)
Intense Training (AG)
Level 4
Repair +14 (75), Medicine +5 (53)
Educated
Level 5
Medicine +22 (75)
Intense Training (AG)
Level 6
Big Guns +22 (37)
Gunslinger
Level 7
Big Guns +22 (59)
Intense Training (AG)
Level 8
Lockpick +6 (35), Big Guns +16 (75)
Commando
Level 9
Lockpick +22 (57)
Scrounger
Level 10
Lockpick +3 (60), Barter +19 (44)
Strong Back
Level 11
Barter +16 (60), Science +6 (29)
Finesse
Level 12
Science +22 (51)
Sniper
Level 13
Energy Weapons +1 (20), Speech +11 (36), Explosives +1 (20), Science +9 (60)
Intense Training (LK)
Level 14
Energy Weapons +20 (40), Speech +2 (38)
Mysterious Stranger
Level 15
Speech +2 (41), Explosives +20 (41)
Intense Training (LK)
Level 16
Energy Weapons +11 (52), Explosives +11 (52)
Action Boy/Girl
Level 17
Speech +19 (60), Repair +3 (79)
Intense Training (LK)
Level 18
Energy Weapons +10 (62), Lockpick +1 (62), Explosives +10 (62), Science +1 (62)
Better Criticals
Level 19
Energy Weapons +8 (70), Repair +1 (80), Explosives +8 (70), Medicine +3 (79), Big Guns +2 (80)
Intense Training (EN)
Level 20
Lockpick +8 (70), Barter +5 (66), Science +8 (70), Medicine +1 (80)
Grim Reaper's Sprint