Strength
10
 
Perception
7
 
Endurance
10
 
Charisma
2
 
Intelligence
6
 
Agility
6
 
Luck
10
 
Action Points
102
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
480
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
57
 
Big Guns
50
 
Energy Weapons
51
 
Explosives
65
 
Lockpick
55
 
Medicine
60
 
Melee Weapons
53
 
Repair
53
 
Science
60
 
Small Guns
53
 
Sneak
83
 
Speech
53
 
Unarmed
70
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Comprehension
Cyborg
Finesse
Hematophage
Intense Training (4)
Iron Fist (3)
Lawbringer
Paralyzing Palm
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Strong Back
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 9 CH 1 IN 5 AG 5 LK 7
Unarmed, Lockpick, Sneak
Level 2
Lockpick +5 (36), Unarmed +1 (40), Sneak +9 (40)
Intense Training (ST)
Level 3
Speech +15 (23)
Intense Training (EN)
Level 4
Lockpick +4 (40), Repair +11 (27)
Comprehension
Level 5
Repair +13 (40), Medicine +2 (18)
Iron Fist
Level 6
Medicine +15 (33)
Iron Fist
Level 7
Science +8 (24), Medicine +7 (40)
Iron Fist
Level 8
Science +15 (39)
Strong Back
Level 9
Science +1 (40), Melee Weapons +14 (38)
Toughness
Level 10
Explosives +13 (29), Melee Weapons +2 (40)
Finesse
Level 11
Speech +4 (27), Explosives +11 (40)
Intense Training (LK)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Bobblehead (Agility)
Level 12
Small Guns +2 (20), Speech +13 (40)
Silent Running
Bobblehead (Explosives)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 13
Barter +3 (24), Big Guns +13 (50)
Pyromaniac
Level 14
Small Guns +16 (47)
Lawbringer
Ant Sight
Barkskin
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 15
Barter +2 (26), Science +7 (60), Medicine +7 (60)
Cyborg
Level 16
Barter +16 (42)
Action Boy/Girl
Level 17
Small Guns +6 (53), Energy Weapons +10 (51)
Better Criticals
Level 18
Unarmed +16 (69)
Intense Training (LK)
Level 19
Unarmed +1 (70), Barter +15 (57)
Paralyzing Palm
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