Strength
3
 
Perception
10
 
Endurance
8
 
Charisma
1
 
Intelligence
9
 
Agility
8
 
Luck
1
 
Action Points
81
 
Carry Weight
180
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
440
 
Melee Damage
1.5
 
Skill Points
22
 
Barter
5
 
Big Guns
23
 
Energy Weapons
100
 
Explosives
70
 
Lockpick
100
 
Medicine
85
 
Melee Weapons
9
 
Repair
84
 
Science
100
 
Small Guns
34
 
Sneak
19
 
Speech
6
 
Unarmed
19
 
Comprehension
Daddy's Boy/Girl (3)
Educated
Gun Nut (3)
Gunslinger
Life Giver
Night Person
Rad Resistance
Robotics Expert
Swift Learner (2)
Level 1
ST 3 PE 10 EN 8 CH 1 IN 9 AG 8 LK 1
Energy Weapons, Lockpick, and Science
Level 2
Energy Weapons +12 (50), Repair +1 (22), Explosives +2 (25), Science +4 (40)
Swift Learner
Lying, Congressional Style => Speech +1 (6)
Level 3
Energy Weapons +10 (60), Lockpick +7 (45), Repair +2 (24)
Swift Learner
Level 4
Lockpick +10 (55), Repair +4 (28), Science +5 (45)
Educated
Level 5
Lockpick +10 (65), Repair +2 (30), Explosives +5 (30), Science +5 (50)
Comprehension
Level 6
Energy Weapons +5 (65), Lockpick +7 (72), Science +10 (65)
Daddy's Boy/Girl
Level 7
Energy Weapons +15 (80), Lockpick +3 (75), Medicine +4 (35)
Daddy's Boy/Girl
Level 8
Energy Weapons +5 (85), Lockpick +10 (85), Repair +2 (32), Science +5 (80)
Daddy's Boy/Girl
Level 9
Energy Weapons +5 (90), Lockpick +10 (95), Repair +2 (34), Science +5 (85)
Rad Resistance
Level 10
Energy Weapons +10 (100), Lockpick +5 (100), Science +7 (92)
Night Person
Level 11
Repair +6 (40), Explosives +8 (38), Science +8 (100)
Gunslinger
Level 12
Repair +10 (55), Explosives +2 (40), Medicine +10 (50)
Gun Nut
Level 13
Repair +5 (65), Explosives +12 (52), Medicine +5 (55)
Gun Nut
Level 14
Repair +5 (70), Explosives +8 (60), Medicine +5 (60), Big Guns +4 (23)
Robotics Expert
Level 15
Repair +5 (80), Explosives +2 (62), Medicine +15 (75)
Gun Nut
Level 16
Repair +4 (84), Explosives +8 (70), Medicine +10 (85)
Life Giver
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