Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Repair, Lockpick, and Small Guns
Level 2
Sneak +13 (32), Small Guns +3 (37), Lockpick +3 (35)
Swift Learner
Level 3
Sneak +2 (34), Small Guns +2 (39), Lockpick +1 (36), Speech +11 (18), Medicine +3 (26)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 4
Sneak +3 (37), Small Guns +2 (41), Lockpick +4 (40), Speech +6 (24), Repair +2 (42), Medicine +3 (31)
Educated
Level 5
Sneak +4 (41), Small Guns +4 (45), Lockpick +3 (43), Speech +6 (30), Repair +3 (45), Medicine +3 (34)
Comprehension
Level 6
Sneak +5 (46), Small Guns +4 (49), Lockpick +7 (50), Speech +3 (33), Repair +4 (49)
Bloody Mess
Level 7
Sneak +4 (50), Small Guns +5 (54), Lockpick +2 (52), Speech +6 (39), Repair +2 (51), Medicine +4 (38)
Toughness
Level 8
Sneak +1 (51), Small Guns +3 (57), Lockpick +2 (54), Speech +10 (49), Repair +3 (54), Medicine +4 (42)
Commando
Level 9
Small Guns +6 (63), Lockpick +6 (60), Speech +3 (52), Repair +5 (59), Medicine +3 (45)
Strong Back
Level 10
Sneak +8 (59), Lockpick +2 (62), Speech +4 (56), Repair +3 (62), Medicine +6 (51)
Finesse
Level 11
Sneak +2 (61), Small Guns +4 (67), Lockpick +6 (68), Speech +4 (60), Repair +4 (66), Medicine +3 (54)
Scrounger
Bobblehead (Energy Weapons)
Bobblehead (Repair)
Bobblehead (Medicine)
Bobblehead (Speech)
Bobblehead (Sneak)
Level 12
Sneak +2 (83), Small Guns +5 (72), Lockpick +7 (75), Speech +2 (72), Medicine +7 (71)
Silent Running
Level 13
Small Guns +8 (80), Speech +8 (80), Repair +4 (80), Medicine +3 (74)
Sniper
Level 14
Sneak +1 (84), Small Guns +2 (82), Lockpick +5 (80), Speech +1 (81), Repair +3 (83), Melee Weapons +4 (19), Medicine +7 (81)
Fast Metabolism
Level 15
Science +23 (48)
Lawbringer
Level 16
Science +12 (60), Melee Weapons +11 (30)
Cyborg
Level 17
Energy Weapons +4 (41), Melee Weapons +19 (49)
Action Boy/Girl
Level 18
Melee Weapons +8 (57), Big Guns +15 (32)
Better Criticals
Level 19
Barter +10 (17), Big Guns +13 (45)
Robotics Expert
Level 20
Energy Weapons +9 (50), Melee Weapons +2 (59), Big Guns +12 (57)
Grim Reaper's Sprint
Level 21
Barter +23 (40)
Explorer
Level 22
Unarmed +16 (33), Melee Weapons +7 (66)
Mysterious Stranger
Level 23
Unarmed +23 (56)
Entomologist
Level 24
Unarmed +14 (70), Big Guns +9 (66)
Paralyzing Palm
Level 25
Energy Weapons +11 (61), Melee Weapons +8 (74), Big Guns +4 (70)
Concentrated Fire
Level 26
Explosives +13 (30), Science +10 (70)
Nerves of Steel
Level 27
Explosives +20 (50), Barter +3 (43)
Warmonger
Level 28
Energy Weapons +3 (64), Explosives +7 (57), Barter +13 (56)
Quantum Chemist
Level 29
Energy Weapons +4 (68), Explosives +9 (66), Barter +10 (66)
Light Step
Level 30
Energy Weapons +3 (79), Explosives +5 (79), Barter +5 (89), Science +2 (74), Melee Weapons +4 (88), Big Guns +4 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (87)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Ant Might
Auto Expert
Barkskin
Booster Shot
Hematophage
Dream Crusher
Pitt Fighter
Power Armor Training
Superior Defender
Xenotech Expert
Ghoul Ecology
Wired Reflexes