Strength
9
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
62
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
66
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert
Dream Crusher
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Here and Now
Intense Training (6)
Life Giver
Nerves of Steel
Robotics Expert
Scrounger
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 5 EN 6 CH 5 IN 8 AG 5 LK 5
Small Guns, Repair, and Lockpick
Level 2
Sneak +2 (17), Small Guns +1 (31), Energy Weapons +2 (17), Lockpick +2 (32), Repair +1 (39), Explosives +2 (17), Barter +2 (17), Science +2 (25), Medicine +2 (25), Big Guns +2 (19)
Intense Training (IN)
Bobblehead (Intelligence)
Level 3
Sneak +1 (20), Small Guns +2 (35), Energy Weapons +2 (19), Lockpick +1 (33), Speech +2 (17), Repair +1 (42), Explosives +3 (20), Barter +3 (20), Science +3 (30), Medicine +1 (28), Big Guns +1 (20)
Intense Training (AG)
Bobblehead (Strength)
Level 4
Small Guns +2 (37), Energy Weapons +1 (20), Lockpick +2 (35), Speech +3 (20), Repair +1 (43), Explosives +1 (21), Barter +1 (21), Science +5 (35), Medicine +3 (31), Big Guns +1 (21)
Educated
Ant Sight
Barkskin
Wired Reflexes
Level 5
Sneak +2 (22), Small Guns +2 (39), Energy Weapons +2 (24), Lockpick +3 (40), Speech +1 (21), Repair +1 (44), Explosives +2 (25), Barter +2 (23), Science +3 (38), Medicine +3 (34), Big Guns +2 (23)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
Big Book of Science => Science +2 (40)
Big Book of Science => Science +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Lying, Congressional Style => Speech +2 (23)
Grognak the Barbarian => Melee Weapons +2 (21)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Guns and Bullets => Small Guns +2 (41)
Tumblers Today => Lockpick +2 (42)
Grognak the Barbarian => Melee Weapons +2 (23)
Dean's Electronics => Repair +2 (46)
Dream Crusher
Level 6
Sneak +4 (26), Energy Weapons +4 (28), Speech +4 (27), Explosives +5 (30), Barter +2 (25), Big Guns +4 (27)
Gunslinger
Level 7
Sneak +3 (29), Energy Weapons +2 (30), Lockpick +8 (50), Speech +2 (29), Barter +5 (30), Big Guns +3 (30)
Intense Training (LK)
Guns and Bullets => Small Guns +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Nikola Tesla and You => Energy Weapons +2 (32)
Paradise Lost => Speech +2 (31)
Nikola Tesla and You => Energy Weapons +2 (34)
Big Book of Science => Science +2 (44)
Dean's Electronics => Repair +2 (48)
Lying, Congressional Style => Speech +2 (33)
Dean's Electronics => Repair +2 (50)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tumblers Today => Lockpick +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (36)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
Level 8
Sneak +2 (31), Small Guns +4 (47), Energy Weapons +2 (36), Speech +1 (34), Explosives +2 (32), Barter +3 (35), Science +6 (50), Medicine +2 (46), Big Guns +1 (41)
Commando
Level 9
Sneak +3 (34), Energy Weapons +4 (40), Speech +4 (38), Explosives +7 (39), Barter +5 (40)
Strong Back
Level 10
Sneak +6 (40), Energy Weapons +3 (43), Lockpick +1 (53), Speech +2 (40), Explosives +4 (43), Barter +4 (44), Big Guns +3 (44)
Here and Now
Level 11
Sneak +5 (45), Small Guns +3 (50), Energy Weapons +3 (46), Speech +5 (45), Explosives +3 (46), Barter +2 (46), Big Guns +2 (46)
Finesse
Level 12
Sneak +1 (46), Energy Weapons +4 (50), Speech +2 (47), Explosives +4 (50), Barter +4 (50), Medicine +4 (50), Big Guns +4 (50)
Sniper
Duck and Cover! => Explosives +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Tumblers Today => Lockpick +2 (55)
Duck and Cover! => Explosives +2 (54)
Nikola Tesla and You => Energy Weapons +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Dean's Electronics => Repair +2 (52)
Tumblers Today => Lockpick +2 (57)
Big Book of Science => Science +2 (52)
Grognak the Barbarian => Melee Weapons +2 (25)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Grognak the Barbarian => Melee Weapons +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (56)
Duck and Cover! => Explosives +2 (56)
Lying, Congressional Style => Speech +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Duck and Cover! => Explosives +2 (58)
Lying, Congressional Style => Speech +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Tumblers Today => Lockpick +2 (59)
Grognak the Barbarian => Melee Weapons +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Dean's Electronics => Repair +2 (54)
Grognak the Barbarian => Melee Weapons +2 (31)
Tumblers Today => Lockpick +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Guns and Bullets => Small Guns +2 (52)
Level 13
Sneak +2 (58), Small Guns +2 (54), Energy Weapons +2 (54), Lockpick +2 (63), Speech +4 (57), Repair +2 (56), Explosives +2 (60), Barter +2 (62), Science +2 (54), Medicine +1 (57), Big Guns +2 (56)
Intense Training (CH)
Level 14
Small Guns +6 (60), Energy Weapons +6 (60), Repair +4 (60), Medicine +3 (60), Big Guns +4 (60)
Adamantium Skeleton
Grognak the Barbarian => Melee Weapons +2 (33)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Tumblers Today => Lockpick +2 (65)
Duck and Cover! => Explosives +2 (62)
Level 15
Sneak +1 (61), Small Guns +1 (61), Energy Weapons +3 (63), Lockpick +1 (66), Speech +3 (60), Explosives +1 (63), Barter +2 (66), Science +6 (60), Medicine +1 (63), Big Guns +4 (64)
Life Giver
Level 16
Sneak +3 (64), Small Guns +3 (64), Energy Weapons +2 (65), Speech +4 (64), Repair +4 (64), Explosives +2 (65), Science +4 (64), Medicine +1 (64)
Toughness
Guns and Bullets => Small Guns +2 (66)
Nikola Tesla and You => Energy Weapons +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (66)
Duck and Cover! => Explosives +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Tumblers Today => Lockpick +2 (68)
Dean's Electronics => Repair +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Dean's Electronics => Repair +2 (68)
Level 17
Sneak +2 (70), Small Guns +2 (68), Energy Weapons +3 (70), Lockpick +2 (70), Speech +1 (65), Repair +2 (70), Explosives +3 (70), Barter +2 (70), Science +2 (66), Big Guns +4 (70)
Better Criticals
Level 18
Small Guns +3 (71), Energy Weapons +1 (71), Lockpick +1 (71), Speech +2 (67), Repair +1 (71), Explosives +1 (71), Barter +1 (71), Science +5 (71), Medicine +7 (71), Big Guns +1 (71)
Concentrated Fire
Level 19
Sneak +2 (72), Small Guns +2 (73), Energy Weapons +2 (73), Lockpick +1 (72), Speech +6 (73), Repair +2 (73), Explosives +1 (72), Barter +2 (73), Science +2 (73), Medicine +1 (72), Big Guns +2 (73)
Action Boy/Girl
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Duck and Cover! => Explosives +2 (74)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Pugilism Illustrated => Unarmed +2 (19)
D.C. Journal of Internal Medicine => Medicine +2 (76)
Big Book of Science => Science +2 (75)
Grognak the Barbarian => Melee Weapons +2 (35)
Tumblers Today => Lockpick +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Grognak the Barbarian => Melee Weapons +2 (37)
Lying, Congressional Style => Speech +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
Grognak the Barbarian => Melee Weapons +2 (39)
Pugilism Illustrated => Unarmed +2 (21)
Grognak the Barbarian => Melee Weapons +2 (41)
Guns and Bullets => Small Guns +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Level 20
Sneak +2 (80), Small Guns +3 (78), Energy Weapons +3 (76), Lockpick +1 (75), Speech +5 (80), Barter +2 (77), Science +3 (78), Big Guns +4 (77)
Grim Reaper's Sprint
Level 21
Sneak +1 (81), Small Guns +2 (80), Energy Weapons +4 (90), Lockpick +3 (78), Speech +1 (81), Explosives +2 (80), Barter +3 (80), Science +2 (80), Medicine +2 (80), Big Guns +3 (80)
Cyborg
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Nikola Tesla and You => Energy Weapons +2 (92)
Dean's Electronics => Repair +2 (75)
Big Book of Science => Science +2 (82)
Grognak the Barbarian => Melee Weapons +2 (43)
Nikola Tesla and You => Energy Weapons +2 (94)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Big Book of Science => Science +2 (84)
Lying, Congressional Style => Speech +2 (87)
Level 22
Small Guns +3 (83), Lockpick +4 (82), Repair +8 (83), Explosives +2 (82), Barter +2 (82), Medicine +2 (82), Big Guns +2 (82)
Fast Metabolism
Level 23
Sneak +1 (87), Small Guns +2 (86), Lockpick +3 (86), Speech +1 (89), Repair +3 (87), Explosives +3 (86), Barter +3 (86), Science +1 (86), Medicine +3 (86), Big Guns +3 (86)
Intense Training (LK)
Level 24
Sneak +3 (90), Small Guns +4 (90), Lockpick +3 (89), Speech +1 (90), Explosives +4 (90), Barter +2 (88), Science +4 (90), Big Guns +2 (88)
Scrounger
Level 25
Sneak +2 (92), Small Guns +2 (92), Lockpick +3 (92), Speech +2 (92), Explosives +2 (92), Barter +4 (92), Science +2 (92), Medicine +2 (88), Big Guns +4 (92)
Demolition Expert
Level 26
Sneak +2 (96), Small Guns +3 (97), Energy Weapons +1 (96), Lockpick +3 (95), Speech +2 (94), Explosives +3 (95), Barter +3 (95), Science +3 (95), Big Guns +3 (95)
Intense Training (AG)
Level 27
Sneak +2 (98), Small Guns +1 (98), Energy Weapons +2 (98), Lockpick +3 (98), Speech +4 (98), Explosives +3 (98), Barter +2 (97), Science +3 (98), Big Guns +3 (98)
Nerves of Steel
Level 28
Energy Weapons +2 (100), Lockpick +2 (100), Explosives +2 (100), Barter +3 (100), Medicine +12 (100), Big Guns +2 (100)
Warmonger
Grognak the Barbarian => Melee Weapons +2 (46)
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (100)
Level 29
Unarmed +21 (43), Melee Weapons +2 (48)
Robotics Expert
Level 30
Unarmed +14 (64), Melee Weapons +9 (62)
Almost Perfect
Bobblehead (Endurance)
Bobblehead (Big Guns)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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