Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 6 LK 6
Energy Weapons, Melee Weapons, and Repair
Level 2
Lockpick +8 (26), Repair +1 (40), Explosives +8 (26), Science +2 (26)
Intense Training (LK)
Level 3
Lockpick +5 (31), Repair +10 (50), Melee Weapons +4 (35)
Intense Training (AG)
Level 4
Energy Weapons +5 (38), Science +9 (35), Melee Weapons +5 (40)
Educated
Level 5
Lockpick +7 (38), Science +15 (50)
Comprehension
Level 6
Energy Weapons +7 (45), Lockpick +5 (43), Repair +5 (55), Melee Weapons +5 (45)
Gunslinger
Level 7
Sneak +17 (37), Lockpick +5 (50)
Intense Training (PE)
Ant Sight
Level 8
Sneak +13 (50), Energy Weapons +6 (55), Melee Weapons +3 (48)
Strong Back
Level 9
Lockpick +8 (60), Science +12 (62), Melee Weapons +2 (50)
Scrounger
Level 10
Lockpick +15 (75), Repair +1 (56), Science +6 (68)
Finesse
Level 11
Sneak +10 (60), Energy Weapons +1 (56), Repair +4 (60), Science +7 (75)
Intense Training (LK)
Level 12
Energy Weapons +9 (65), Melee Weapons +13 (63)
Silent Running
Level 13
Medicine +22 (46)
Sniper
Level 14
Repair +8 (68), Medicine +14 (60)
Cyborg
Level 15
Lockpick +8 (83), Repair +7 (75), Melee Weapons +7 (70)
Adamantium Skeleton
Level 16
Sneak +10 (80), Lockpick +2 (85), Science +10 (85)
Action Boy/Girl
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Intelligence)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Level 17
Energy Weapons +5 (90), Repair +8 (95), Melee Weapons +10 (90)
Better Criticals
Level 18
Medicine +8 (70), Big Guns +15 (31)
Commando
Level 19
Big Guns +23 (54)
Intense Training (AG)