Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
88
 
Big Guns
88
 
Energy Weapons
88
 
Explosives
88
 
Lockpick
88
 
Medicine
86
 
Melee Weapons
92
 
Repair
88
 
Science
90
 
Small Guns
88
 
Sneak
88
 
Speech
88
 
Unarmed
88
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training
Lady Killer/Black Widow
Life Giver
Nerves of Steel
Ninja
Paralyzing Palm
Pyromaniac
Rad Absorption
Robotics Expert
Silent Running
Sniper
Solar Powered
Strong Back
Toughness
Level 1
ST 5 PE 6 EN 6 CH 4 IN 6 AG 7 LK 6
Speech, Small Guns, and Lockpick
Ant Sight
Covert Ops
Pugilism Illustrated => Unarmed +1 (18)
Level 2
Small Guns +1 (38), Energy Weapons +1 (20), Lockpick +3 (40), Repair +3 (20), Explosives +1 (20), Barter +1 (14), Science +2 (22), Medicine +3 (20), Big Guns +1 (20)
Intense Training (EN)
Level 3
Sneak +1 (20), Small Guns +2 (40), Speech +2 (30), Barter +2 (16), Science +8 (30), Melee Weapons +1 (16)
Lady Killer/Black Widow
Level 4
Barter +4 (20), Science +10 (40), Melee Weapons +2 (18)
Comprehension
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (34)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Dean's Electronics => Repair +2 (32)
Dean's Electronics => Repair +2 (34)
Dean's Electronics => Repair +2 (36)
Dean's Electronics => Repair +2 (38)
Dean's Electronics => Repair +2 (40)
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Grognak the Barbarian => Melee Weapons +2 (30)
Grognak the Barbarian => Melee Weapons +2 (32)
Grognak the Barbarian => Melee Weapons +2 (34)
Grognak the Barbarian => Melee Weapons +2 (36)
Grognak the Barbarian => Melee Weapons +2 (38)
Guns and Bullets => Small Guns +2 (52)
Guns and Bullets => Small Guns +2 (54)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Guns and Bullets => Small Guns +2 (60)
Lying, Congressional Style => Speech +2 (42)
Lying, Congressional Style => Speech +2 (44)
Lying, Congressional Style => Speech +2 (46)
Lying, Congressional Style => Speech +2 (48)
Lying, Congressional Style => Speech +2 (50)
Nikola Tesla and You => Energy Weapons +2 (32)
Nikola Tesla and You => Energy Weapons +2 (34)
Nikola Tesla and You => Energy Weapons +2 (36)
Nikola Tesla and You => Energy Weapons +2 (38)
Nikola Tesla and You => Energy Weapons +2 (40)
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Pugilism Illustrated => Unarmed +2 (36)
Pugilism Illustrated => Unarmed +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (36)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
Level 5
Unarmed +12 (50), Melee Weapons +4 (42)
Entomologist
Level 6
Repair +8 (48), Melee Weapons +8 (50)
Gunslinger
Level 7
Repair +2 (50), Barter +10 (50), Big Guns +4 (44)
Toughness
Level 8
Explosives +10 (50), Big Guns +6 (50)
Commando
Level 9
Energy Weapons +10 (50), Medicine +6 (46)
Strong Back
Level 10
Sneak +10 (50), Barter +2 (52), Medicine +4 (50)
Finesse
Level 11
Barter +6 (58), Medicine +10 (60)
Demolition Expert
Level 12
Explosives +4 (54), Barter +2 (60), Big Guns +10 (60)
Sniper
Level 13
Explosives +6 (60), Melee Weapons +10 (60)
Silent Running
Level 14
Speech +6 (56), Repair +10 (60)
Cyborg
Level 15
Unarmed +10 (60), Speech +4 (60), Melee Weapons +2 (62)
Adamantium Skeleton
Level 16
Melee Weapons +16 (78)
Better Criticals
Level 17
Sneak +14 (74), Melee Weapons +2 (80)
Action Boy/Girl
Level 18
Sneak +6 (80), Barter +10 (70)
Concentrated Fire
Level 19
Unarmed +10 (70), Big Guns +6 (66)
Paralyzing Palm
Level 20
Energy Weapons +10 (70), Explosives +2 (62), Big Guns +4 (70)
Grim Reaper's Sprint
Level 21
Lockpick +8 (68), Explosives +8 (70)
Ninja
Level 22
Lockpick +2 (70), Repair +4 (64), Medicine +10 (70)
Robotics Expert
Level 23
Repair +6 (70), Science +10 (70)
Pyromaniac
Level 24
Small Guns +10 (70), Speech +6 (66)
Demolition Expert
Level 25
Lockpick +10 (80), Speech +4 (70), Science +2 (72)
Demolition Expert
Level 26
Energy Weapons +2 (72), Explosives +2 (72), Barter +2 (72), Science +8 (80), Big Guns +2 (72)
Nerves of Steel
Level 27
Small Guns +2 (72), Energy Weapons +6 (78), Unarmed +2 (72), Speech +2 (72), Repair +2 (72), Explosives +2 (74)
Solar Powered
Level 28
Energy Weapons +2 (80), Explosives +6 (80), Big Guns +8 (80)
Life Giver
Level 29
Unarmed +8 (80), Speech +2 (74), Barter +2 (74), Medicine +4 (74)
Rad Absorption
Level 30
Small Guns +8 (86), Repair +6 (86), Medicine +2 (84)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Strength)
Bobblehead (Perception)
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