Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
9%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Explorer
Ghoul Ecology
Gun Nut (3)
Hematophage
Intense Training (5)
Little Leaguer (3)
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Scoundrel (3)
Size Matters (2)
Superior Defender
Tag!
Thief (2)
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 9 PE 2 EN 9 CH 1 IN 9 AG 9 LK 1
Unarmed, Small Guns, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Hematophage
Dream Crusher
Rad Regeneration
Pitt Fighter
Ghoul Ecology
Wired Reflexes
Superior Defender
Power Armor Training
Punga Power!
Xenotech Expert
Level 2
Barter +20 (37)
Little Leaguer
Level 3
Barter +20 (57)
Intense Training (PE)
Level 4
Energy Weapons +20 (41)
Educated
Level 5
Unarmed +2 (50), Speech +21 (40)
Intense Training (CH)
Level 6
Explosives +11 (37), Big Guns +12 (45)
Toughness
Level 7
Melee Weapons +6 (45), Medicine +17 (51)
Intense Training (LK)
Level 8
Repair +16 (50), Science +2 (39), Melee Weapons +5 (50)
Size Matters
Level 9
Sneak +23 (57)
Intense Training (CH)
Level 10
Speech +7 (50), Explosives +5 (43), Science +11 (50)
Size Matters
Level 11
Energy Weapons +23 (65)
Intense Training (CH)
Level 12
Explosives +23 (71)
Little Leaguer
Level 13
Repair +23 (73)
Little Leaguer
Level 14
Unarmed +23 (74)
Scoundrel
Level 15
Sneak +4 (61), Small Guns +9 (66), Science +10 (60)
Gun Nut
Level 16
Lockpick +11 (51), Medicine +12 (63)
Tag! (Energy Weapons)
Level 17
Lockpick +3 (54), Melee Weapons +20 (80)
Gun Nut
Level 18
Lockpick +23 (77)
Cyborg
Level 19
Lockpick +13 (95), Medicine +10 (73)
Thief
Level 20
Sneak +23 (94)
Thief
Level 21
Melee Weapons +10 (90), Medicine +13 (86)
Gun Nut
Level 22
Speech +3 (60), Science +20 (85)
Daddy's Boy/Girl
Level 23
Unarmed +3 (77), Speech +20 (80)
Daddy's Boy/Girl
Level 24
Small Guns +4 (80), Explosives +4 (80), Barter +11 (80), Big Guns +4 (80)
Daddy's Boy/Girl
Level 25
Small Guns +5 (85), Unarmed +13 (90), Speech +5 (90)
Scoundrel
Level 26
Small Guns +5 (91), Unarmed +9 (100), Repair +5 (94), Science +4 (100)
No Weaknesses
Level 27
Sneak +5 (100), Barter +4 (95), Big Guns +14 (95)
Scoundrel
Level 28
Energy Weapons +7 (100), Barter +5 (100), Melee Weapons +6 (97), Big Guns +5 (100)
Rad Absorption
Level 29
Small Guns +9 (100), Speech +4 (100), Repair +6 (100), Explosives +1 (84), Melee Weapons +3 (100)
Explorer
Level 30
Explosives +16 (100)
Almost Perfect
Big Book of Science => Science +1 (100)
Big Book of Science => Science +1 (100)
Big Book of Science => Science +1 (100)
Big Book of Science => Science +1 (100)
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