Level 1
ST 6 PE 6 EN 6 CH 1 IN 6 AG 9 LK 6
Energy Weapons, Lockpick, and Repair
Bobblehead (Medicine)
Level 2
Sneak +1 (25), Energy Weapons +2 (35), Lockpick +2 (35), Repair +2 (35), Explosives +2 (20), Science +7 (25)
Intense Training (LK)
Bobblehead (Strength)
Level 3
Small Guns +1 (25), Lockpick +15 (50)
Intense Training (LK)
Level 4
Energy Weapons +6 (41), Repair +5 (40), Explosives +5 (25)
Educated
Bobblehead (Luck)
Level 5
Sneak +1 (27), Energy Weapons +3 (45), Science +14 (40), Medicine +1 (30)
Comprehension
Bobblehead (Repair)
Bobblehead (Science)
Level 6
Sneak +3 (30), Energy Weapons +5 (50), Repair +1 (52), Explosives +4 (30), Medicine +6 (36)
Toughness
Ant Sight
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Tumblers Today => Lockpick +2 (55)
Tumblers Today => Lockpick +2 (57)
Tumblers Today => Lockpick +2 (59)
Tumblers Today => Lockpick +2 (61)
Tumblers Today => Lockpick +2 (63)
Nikola Tesla and You => Energy Weapons +2 (54)
Nikola Tesla and You => Energy Weapons +2 (56)
Level 7
Sneak +1 (31), Energy Weapons +4 (60), Lockpick +2 (65), Explosives +12 (50)
Bloody Mess
Bobblehead (Lockpick)
Level 8
Sneak +1 (32), Repair +8 (60), Science +10 (60)
Commando
Level 9
Sneak +8 (40), Science +9 (69), Medicine +2 (44)
Scrounger
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Guns and Bullets => Small Guns +2 (28)
Level 10
Sneak +4 (50), Repair +4 (64), Medicine +11 (55)
Finesse
Bobblehead (Intelligence)
Level 11
Repair +9 (75), Explosives +8 (58), Medicine +3 (60)
Demolition Expert
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (11)
Tales of a Junktown Jerky Vendor => Barter +2 (13)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
Grognak the Barbarian => Melee Weapons +2 (23)
Guns and Bullets => Small Guns +2 (30)
Level 12
Energy Weapons +5 (65), Lockpick +5 (80), Explosives +7 (65), Science +3 (80)
Silent Running
Level 13
Sneak +10 (70), Speech +1 (10), Repair +4 (85), Explosives +5 (70)
Sniper
Level 14
Sneak +5 (75), Lockpick +5 (85), Repair +5 (90), Explosives +5 (75)
Cyborg
Level 15
Sneak +5 (80), Energy Weapons +5 (80), Science +5 (85), Medicine +5 (65)
Demolition Expert
Level 16
Speech +5 (15), Explosives +5 (80), Medicine +10 (75)
Better Criticals
Level 17
Melee Weapons +1 (24), Medicine +5 (80), Big Guns +14 (35)
Action Boy/Girl
Bobblehead (Agility)
Bobblehead (Speech)
Bobblehead (Explosives)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Dean's Electronics => Repair +2 (92)
Duck and Cover! => Explosives +2 (92)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Level 18
Sneak +2 (86), Lockpick +1 (90), Science +1 (92), Melee Weapons +1 (25), Medicine +2 (86), Big Guns +13 (48)
Demolition Expert
Level 19
Sneak +4 (90), Medicine +4 (90), Big Guns +12 (60)
Robotics Expert
Bobblehead (Perception)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Charisma)
Level 20
Energy Weapons +3 (85), Lockpick +4 (96), Medicine +4 (94), Big Guns +9 (69)
Grim Reaper's Sprint
Bobblehead (Endurance)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (87)
Lying, Congressional Style => Speech +2 (29)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Tumblers Today => Lockpick +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
Tumblers Today => Lockpick +2 (100)
Bobblehead (Energy Weapons)
Level 21
Big Guns +20 (93)
Solar Powered
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (33)
Paradise Lost => Speech +2 (31)
Pugilism Illustrated => Unarmed +2 (35)
Lying, Congressional Style => Speech +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Level 22
Small Guns +20 (62)
Quantum Chemist
Level 23
Small Guns +20 (82)
Strong Back
Level 24
Small Guns +8 (90), Speech +12 (45)
Pyromaniac
Level 25
Melee Weapons +20 (55)
Fast Metabolism
Level 26
Melee Weapons +20 (75)
Nerves of Steel
Grognak the Barbarian => Melee Weapons +2 (77)
Grognak the Barbarian => Melee Weapons +2 (79)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Grognak the Barbarian => Melee Weapons +2 (81)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 27
Speech +10 (55), Melee Weapons +10 (95)
Life Giver
Barkskin
Level 28
Unarmed +2 (41), Barter +13 (46), Melee Weapons +5 (100)
Rad Absorption
Booster Shot
Level 29
Unarmed +1 (42), Speech +5 (60), Barter +14 (60)
Rad Resistance
Level 30
Speech +5 (79), Barter +15 (89)
Almost Perfect