Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
89
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
79
 
Unarmed
46
 
Action Boy/Girl
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Cyborg
Demolition Expert (3)
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (2)
Life Giver
Nerves of Steel
Pyromaniac
Quantum Chemist
Rad Absorption
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Sniper
Solar Powered
Strong Back
Toughness
Level 1
ST 6 PE 6 EN 6 CH 1 IN 6 AG 9 LK 6
Energy Weapons, Lockpick, and Repair
Bobblehead (Medicine)
Level 2
Sneak +1 (25), Energy Weapons +2 (35), Lockpick +2 (35), Repair +2 (35), Explosives +2 (20), Science +7 (25)
Intense Training (LK)
Bobblehead (Strength)
Level 3
Small Guns +1 (25), Lockpick +15 (50)
Intense Training (LK)
Level 4
Energy Weapons +6 (41), Repair +5 (40), Explosives +5 (25)
Educated
Bobblehead (Luck)
Level 5
Sneak +1 (27), Energy Weapons +3 (45), Science +14 (40), Medicine +1 (30)
Comprehension
Bobblehead (Repair)
Bobblehead (Science)
Level 6
Sneak +3 (30), Energy Weapons +5 (50), Repair +1 (52), Explosives +4 (30), Medicine +6 (36)
Toughness
Ant Sight
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Tumblers Today => Lockpick +2 (55)
Tumblers Today => Lockpick +2 (57)
Tumblers Today => Lockpick +2 (59)
Tumblers Today => Lockpick +2 (61)
Tumblers Today => Lockpick +2 (63)
Nikola Tesla and You => Energy Weapons +2 (54)
Nikola Tesla and You => Energy Weapons +2 (56)
Level 7
Sneak +1 (31), Energy Weapons +4 (60), Lockpick +2 (65), Explosives +12 (50)
Bloody Mess
Bobblehead (Lockpick)
Level 8
Sneak +1 (32), Repair +8 (60), Science +10 (60)
Commando
Level 9
Sneak +8 (40), Science +9 (69), Medicine +2 (44)
Scrounger
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Guns and Bullets => Small Guns +2 (28)
Level 10
Sneak +4 (50), Repair +4 (64), Medicine +11 (55)
Finesse
Bobblehead (Intelligence)
Level 11
Repair +9 (75), Explosives +8 (58), Medicine +3 (60)
Demolition Expert
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (11)
Tales of a Junktown Jerky Vendor => Barter +2 (13)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
Grognak the Barbarian => Melee Weapons +2 (23)
Guns and Bullets => Small Guns +2 (30)
Level 12
Energy Weapons +5 (65), Lockpick +5 (80), Explosives +7 (65), Science +3 (80)
Silent Running
Level 13
Sneak +10 (70), Speech +1 (10), Repair +4 (85), Explosives +5 (70)
Sniper
Level 14
Sneak +5 (75), Lockpick +5 (85), Repair +5 (90), Explosives +5 (75)
Cyborg
Level 15
Sneak +5 (80), Energy Weapons +5 (80), Science +5 (85), Medicine +5 (65)
Demolition Expert
Level 16
Speech +5 (15), Explosives +5 (80), Medicine +10 (75)
Better Criticals
Level 17
Melee Weapons +1 (24), Medicine +5 (80), Big Guns +14 (35)
Action Boy/Girl
Bobblehead (Agility)
Bobblehead (Speech)
Bobblehead (Explosives)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Dean's Electronics => Repair +2 (92)
Duck and Cover! => Explosives +2 (92)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Level 18
Sneak +2 (86), Lockpick +1 (90), Science +1 (92), Melee Weapons +1 (25), Medicine +2 (86), Big Guns +13 (48)
Demolition Expert
Level 19
Sneak +4 (90), Medicine +4 (90), Big Guns +12 (60)
Robotics Expert
Bobblehead (Perception)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Charisma)
Level 20
Energy Weapons +3 (85), Lockpick +4 (96), Medicine +4 (94), Big Guns +9 (69)
Grim Reaper's Sprint
Bobblehead (Endurance)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (87)
Lying, Congressional Style => Speech +2 (29)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Tumblers Today => Lockpick +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
Tumblers Today => Lockpick +2 (100)
Bobblehead (Energy Weapons)
Level 21
Big Guns +20 (93)
Solar Powered
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (33)
Paradise Lost => Speech +2 (31)
Pugilism Illustrated => Unarmed +2 (35)
Lying, Congressional Style => Speech +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Level 22
Small Guns +20 (62)
Quantum Chemist
Level 23
Small Guns +20 (82)
Strong Back
Level 24
Small Guns +8 (90), Speech +12 (45)
Pyromaniac
Level 25
Melee Weapons +20 (55)
Fast Metabolism
Level 26
Melee Weapons +20 (75)
Nerves of Steel
Grognak the Barbarian => Melee Weapons +2 (77)
Grognak the Barbarian => Melee Weapons +2 (79)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Grognak the Barbarian => Melee Weapons +2 (81)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 27
Speech +10 (55), Melee Weapons +10 (95)
Life Giver
Barkskin
Level 28
Unarmed +2 (41), Barter +13 (46), Melee Weapons +5 (100)
Rad Absorption
Booster Shot
Level 29
Unarmed +1 (42), Speech +5 (60), Barter +14 (60)
Rad Resistance
Level 30
Speech +5 (79), Barter +15 (89)
Almost Perfect
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