Strength
3
 
Perception
7
 
Endurance
4
 
Charisma
6
 
Intelligence
7
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
180
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
1.5
 
Skill Points
17
 
Barter
30
 
Big Guns
14
 
Energy Weapons
35
 
Explosives
35
 
Lockpick
35
 
Medicine
21
 
Melee Weapons
12
 
Repair
25
 
Science
25
 
Small Guns
20
 
Sneak
25
 
Speech
21
 
Unarmed
14
 
Intense Training (2)
Level 1
ST 3 PE 7 EN 4 CH 6 IN 5 AG 7 LK 8
Explosives, Energy Weapons, and Lockpick
Level 2
Speech +3 (21), Barter +12 (30)
Intense Training (IN)
Level 3
Sneak +5 (25), Repair +5 (25), Science +5 (25), Medicine +1 (21)
Intense Training (IN)
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