Strength
5
 
Perception
5
 
Endurance
7
 
Charisma
2
 
Intelligence
6
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
16
 
Barter
10
 
Big Guns
20
 
Energy Weapons
31
 
Explosives
25
 
Lockpick
23
 
Medicine
33
 
Melee Weapons
16
 
Repair
28
 
Science
18
 
Small Guns
55
 
Sneak
30
 
Speech
10
 
Unarmed
20
 
Gun Nut (2)
Level 1
ST 5 PE 5 EN 7 CH 2 IN 6 AG 8 LK 7
Small Guns, Medicine, Energy Weapons
Level 2
Small Guns +4 (46), Lockpick +3 (19), Explosives +9 (25)
Gun Nut
Level 3
Small Guns +4 (55), Lockpick +4 (23), Sneak +8 (30)
Gun Nut
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