Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
5
 
Intelligence
8
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
280
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
15
 
Big Guns
17
 
Energy Weapons
20
 
Explosives
25
 
Lockpick
75
 
Medicine
31
 
Melee Weapons
17
 
Repair
55
 
Science
50
 
Small Guns
55
 
Sneak
30
 
Speech
15
 
Unarmed
17
 
Ant Might
Gun Nut (2)
Intense Training (3)
Toughness
Level 1
ST 5 PE 7 EN 5 CH 5 IN 8 AG 5 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +8 (42), Explosives +6 (25), Science +4 (25)
Intense Training (AG)
Level 3
Lockpick +18 (60)
Intense Training (AG)
Level 4
Small Guns +3 (42), Lockpick +15 (75)
Gun Nut
Level 5
Sneak +1 (20), Small Guns +8 (55), Repair +9 (55)
Gun Nut
Ant Might
Level 6
Science +18 (43)
Intense Training (EN)
Level 7
Sneak +10 (30), Energy Weapons +1 (20), Science +7 (50)
Toughness
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