Level 1
ST 6 PE 6 EN 6 CH 1 IN 9 AG 7 LK 5
Science, Small Guns, and Speech
Level 2
Explosives +17 (34), Science +2 (40)
Lady Killer/Black Widow
Ant Sight
Level 3
Sneak +5 (24), Explosives +14 (50)
Daddy's Boy/Girl
Level 4
Sneak +19 (43)
Iron Fist
Covert Ops
Bobblehead (Sneak)
Bobblehead (Small Guns)
Level 5
Sneak +7 (60), Science +12 (60)
Entomologist
Wired Reflexes
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Medicine)
Level 6
Medicine +19 (57)
Toughness
Level 7
Unarmed +16 (33), Medicine +3 (60)
Bloody Mess
Bobblehead (Unarmed)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Level 8
Unarmed +19 (62)
Strong Back
Barkskin
Bobblehead (Big Guns)
Level 9
Unarmed +8 (70), Melee Weapons +11 (38)
Commando
Level 10
Melee Weapons +19 (57)
Finesse
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Level 11
Sneak +6 (66), Melee Weapons +13 (70)
Demolition Expert
Level 12
Sneak +14 (80), Melee Weapons +5 (75)
Sniper
Hematophage
Level 13
Lockpick +8 (40), Speech +4 (36), Repair +7 (40)
Silent Running
Level 14
Energy Weapons +11 (50), Speech +4 (40), Big Guns +4 (31)
Cyborg
Power Armor Training
Level 15
Barter +10 (27), Big Guns +9 (40)
Pyromaniac
Level 16
Speech +3 (43), Barter +16 (43)
Action Boy/Girl
Ghoul Ecology
Superior Defender
Bobblehead (Luck)
Level 17
Small Guns +3 (50), Repair +16 (56)
Better Criticals
Auto Expert
Level 18
Small Guns +10 (60), Repair +9 (65)
Paralyzing Palm
Level 19
Lockpick +19 (59)
Robotics Expert
Level 20
Lockpick +11 (70), Speech +8 (51)
Grim Reaper's Sprint
Level 21
Small Guns +14 (74), Melee Weapons +5 (80)
Ninja
Level 22
Energy Weapons +7 (57), Barter +12 (55)
Iron Fist
Booster Shot
Level 23
Small Guns +6 (80), Energy Weapons +3 (60), Speech +10 (61)
Iron Fist
Pitt Fighter
Level 24
Speech +4 (65), Explosives +5 (65), Medicine +10 (70)
Life Giver
Dream Crusher
Level 25
Speech +4 (69), Barter +15 (70)
Demolition Expert
Punga Power!
Level 26
Energy Weapons +8 (68), Speech +1 (70), Repair +5 (70), Explosives +5 (70)
Nerves of Steel
Rad Regeneration
Level 27
Small Guns +7 (87), Energy Weapons +2 (70), Barter +10 (80)
Gunslinger
Level 28
Small Guns +3 (90), Speech +10 (80), Barter +6 (86)
Demolition Expert
Level 29
Barter +4 (90), Science +10 (80), Medicine +5 (75)
Puppies!
Xenotech Expert
Level 30
Small Guns +10 (100), Lockpick +4 (80), Medicine +5 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Big Book of Science => Science +1 (85)
Big Book of Science => Science +1 (86)
Big Book of Science => Science +1 (87)
Big Book of Science => Science +1 (88)
Big Book of Science => Science +1 (89)
Big Book of Science => Science +1 (90)
Big Book of Science => Science +1 (91)
Big Book of Science => Science +1 (92)
Big Book of Science => Science +1 (93)
Big Book of Science => Science +1 (94)
Big Book of Science => Science +1 (95)
Big Book of Science => Science +1 (96)
Big Book of Science => Science +1 (97)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (99)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
however, only got my luck at 9. If i had the eight ball in my inventory when i got Better Criticals would that count towards the 6 luck? Or do i need the actual six not just a buff?