Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Small Guns, Repair, and Lockpick
Level 2
Small Guns +5 (35), Lockpick +5 (35), Speech +5 (20), Repair +2 (40), Science +2 (25)
Intense Training (EN)
Bobblehead (Intelligence)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Barter)
Grognak the Barbarian => Melee Weapons +1 (26)
Ant Sight
Wired Reflexes
Barkskin
Level 3
Small Guns +5 (52), Lockpick +3 (50), Repair +8 (60), Explosives +1 (28), Science +3 (40)
Intense Training (AG)
Level 4
Small Guns +3 (55), Lockpick +5 (55), Speech +5 (35), Explosives +2 (30), Science +5 (45)
Educated
Level 5
Small Guns +5 (60), Lockpick +5 (60), Repair +5 (65), Explosives +3 (33), Science +5 (50)
Comprehension
Level 6
Small Guns +5 (67), Lockpick +5 (65), Speech +5 (40), Explosives +3 (36), Science +5 (55)
Intense Training (AG)
Level 7
Small Guns +3 (70), Lockpick +5 (70), Speech +5 (45), Explosives +5 (41), Science +5 (60)
Child at Heart
Level 8
Small Guns +5 (75), Lockpick +5 (75), Repair +5 (70), Explosives +3 (44), Science +5 (65)
Strong Back
Big Book of Science => Science +2 (67)
Level 9
Small Guns +5 (80), Lockpick +5 (80), Speech +5 (50), Explosives +5 (49), Science +3 (70)
Fortune Finder
Level 10
Lockpick +5 (85), Speech +5 (55), Repair +5 (75), Explosives +3 (52), Science +5 (75)
Finesse
Level 11
Small Guns +5 (85), Lockpick +5 (90), Speech +5 (60), Explosives +3 (55), Science +5 (80)
Entomologist
Level 12
Small Guns +5 (90), Lockpick +5 (95), Repair +5 (80), Explosives +3 (58), Science +5 (85)
Scrounger
Level 13
Small Guns +5 (95), Lockpick +5 (100), Speech +5 (65), Explosives +2 (60), Science +5 (90), Medicine +1 (36)
Sniper
Level 14
Small Guns +5 (100), Speech +5 (70), Repair +5 (85), Science +5 (95), Medicine +3 (39)
Toughness
Level 15
Speech +5 (75), Repair +5 (90), Science +5 (100), Medicine +8 (47)
Pyromaniac
Level 16
Speech +5 (80), Repair +5 (95), Medicine +13 (60)
Gunslinger
Level 17
Sneak +1 (30), Energy Weapons +12 (39), Speech +5 (85), Repair +5 (100)
Commando
Level 18
Sneak +7 (37), Energy Weapons +11 (60), Speech +5 (90)
Cyborg
Level 19
Sneak +8 (45), Energy Weapons +10 (70), Speech +5 (95)
Action Boy/Girl
Level 20
Sneak +8 (53), Energy Weapons +10 (80), Speech +5 (100)
Grim Reaper's Sprint
Level 21
Sneak +7 (60), Energy Weapons +10 (90), Melee Weapons +6 (32)
Explorer
Level 22
Sneak +10 (80), Energy Weapons +10 (100), Melee Weapons +3 (35)
Silent Running
Level 23
Melee Weapons +23 (58)
Better Criticals
Level 24
Melee Weapons +23 (81)
Ninja
Level 25
Sneak +4 (84), Melee Weapons +19 (100)
Demolition Expert
Level 26
Sneak +16 (100), Big Guns +7 (34)
Nerves of Steel
Level 27
Big Guns +23 (57)
Concentrated Fire
Level 28
Big Guns +23 (80)
Life Giver
Level 29
Explosives +3 (63), Big Guns +20 (100)
Chemist
Level 30
Explosives +23 (94)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Strength)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Lying, Congressional Style => Speech +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Auto Expert
Rad Regeneration
Power Armor Training
Pitt Fighter
Hematophage
Dream Crusher
Covert Ops
Booster Shot
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Pugilism Illustrated => Unarmed +2 (63)
Tales of a Junktown Jerky Vendor => Barter +2 (51)
Pugilism Illustrated => Unarmed +2 (65)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Tales of a Junktown Jerky Vendor => Barter +2 (57)
Tales of a Junktown Jerky Vendor => Barter +2 (59)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (61)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Pugilism Illustrated => Unarmed +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Pugilism Illustrated => Unarmed +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (73)
Pugilism Illustrated => Unarmed +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Pugilism Illustrated => Unarmed +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Lying, Congressional Style => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (100)