Strength
5
 
Perception
9
 
Endurance
8
 
Charisma
2
 
Intelligence
9
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
480
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
70
 
Big Guns
80
 
Energy Weapons
100
 
Explosives
82
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
26
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
28
 
Unarmed
32
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (3)
Life Giver
Light Step
Power Armor Training
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 4 PE 5 EN 7 CH 1 IN 8 AG 9 LK 6
Small Guns, Sneak, Repair
Level 2
Lockpick +4 (20), Explosives +10 (26), Science +4 (26)
Intense Training (LK)
Bobblehead (Strength)
Ant Sight
Barkskin
Hematophage
Wired Reflexes
Booster Shot
Power Armor Training
Rad Regeneration
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 3
Lockpick +18 (44)
Intense Training (PE)
Level 4
Small Guns +9 (50), Lockpick +6 (50), Repair +3 (40)
Educated
Level 5
Small Guns +10 (60), Sneak +11 (52)
Comprehension
Bobblehead (Intelligence)
Level 6
Sneak +8 (60), Repair +14 (56)
Toughness
Level 7
Small Guns +10 (70), Repair +12 (68)
Intense Training (PE)
Level 8
Energy Weapons +4 (28), Repair +2 (70), Medicine +16 (40)
Strong Back
Level 9
Science +22 (50)
Commando
Level 10
Lockpick +18 (70), Science +4 (54)
Finesse
Level 11
Energy Weapons +6 (34), Science +16 (70)
Scrounger
Level 12
Energy Weapons +22 (56)
Sniper
Level 13
Energy Weapons +4 (60), Explosives +16 (50), Medicine +2 (42)
Silent Running
Level 14
Medicine +22 (64)
Cyborg
Level 15
Explosives +16 (66), Medicine +6 (70)
Light Step
Level 16
Explosives +4 (70), Barter +18 (28)
Action Boy/Girl
Level 17
Big Guns +22 (44)
Better Criticals
Level 18
Barter +22 (50)
Concentrated Fire
Level 19
Big Guns +22 (66)
Life Giver
Level 20
Speech +8 (18), Barter +10 (60), Big Guns +4 (70)
Grim Reaper's Sprint
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (82)
Guns and Bullets => Small Guns +2 (82)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
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