Level 1
ST 7 PE 7 EN 7 CH 4 IN 5 AG 5 LK 5
Big Guns, Medicine, and Small Guns
Level 2
Lockpick +7 (26), Barter +8 (21)
Daddy's Boy/Girl
Bobblehead (Speech)
Bobblehead (Strength)
Bobblehead (Perception)
Ant Sight
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (35)
Level 3
Barter +15 (36)
Lady Killer/Black Widow
Xenotech Expert
Bobblehead (Luck)
Bobblehead (Repair)
Bobblehead (Big Guns)
Level 4
Small Guns +3 (33), Barter +2 (43), Melee Weapons +2 (23), Big Guns +8 (53)
Scoundrel
Bobblehead (Agility)
Wired Reflexes
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Level 5
Big Guns +15 (68)
Daddy's Boy/Girl
Superior Defender
Bobblehead (Charisma)
Power Armor Training
Level 6
Speech +10 (40), Barter +5 (50)
Gunslinger
Bobblehead (Small Guns)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ghoul Ecology
Dream Crusher
Level 7
Melee Weapons +2 (36), Big Guns +14 (85)
Intense Training (LK)
Level 8
Barter +1 (62), Big Guns +15 (100)
Intense Training (ST)
Level 9
Barter +16 (78)
Intense Training (ST)
Auto Expert
Tales of a Junktown Jerky Vendor => Barter +1 (79)
Chinese Army: Special Ops Training Manual => Sneak +1 (29)
D.C. Journal of Internal Medicine => Medicine +1 (54)
Level 10
Barter +16 (95)
Intense Training (LK)
Level 11
Explosives +11 (47), Barter +5 (100)
Intense Training (PE)
Level 12
Energy Weapons +16 (52)
Intense Training (EN)
Level 13
Energy Weapons +3 (55), Lockpick +2 (45), Explosives +11 (58)
Intense Training (EN)
Dean's Electronics => Repair +1 (29)
Nikola Tesla and You => Energy Weapons +1 (56)
Chinese Army: Special Ops Training Manual => Sneak +1 (30)
Paradise Lost => Speech +1 (42)
Tumblers Today => Lockpick +1 (46)
Level 14
Energy Weapons +16 (72)
Intense Training (AG)
Lying, Congressional Style => Speech +1 (43)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
Grognak the Barbarian => Melee Weapons +1 (41)
Guns and Bullets => Small Guns +1 (49)
Pugilism Illustrated => Unarmed +1 (37)
Level 15
Energy Weapons +16 (89)
Intense Training (LK)
Duck and Cover! => Explosives +1 (60)
Level 16
Energy Weapons +11 (100), Explosives +5 (65)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (57)
Level 17
Explosives +16 (81)
Educated
Level 18
Explosives +19 (100)
Toughness
Level 19
Lockpick +19 (66)
Mysterious Stranger
Level 20
Repair +16 (46), Medicine +3 (60)
Intense Training (LK)
Level 21
Speech +6 (50), Repair +4 (55), Science +9 (48)
Gun Nut
Level 22
Lockpick +19 (85)
Daddy's Boy/Girl
Level 23
Lockpick +15 (100), Medicine +4 (69)
Gun Nut
Level 24
Medicine +19 (88)
Child at Heart
Level 25
Melee Weapons +7 (49), Medicine +12 (100)
Thief
Level 26
Small Guns +19 (79)
Scoundrel