Level 1
ST 5 PE 6 EN 5 CH 4 IN 7 AG 7 LK 6
Small Guns, Science, and Lockpick
Level 2
Sneak +9 (28), Small Guns +4 (43), Lockpick +2 (34), Repair +2 (26)
Gun Nut
Level 3
Sneak +2 (35), Small Guns +7 (50), Repair +2 (28), Medicine +6 (25)
Thief
Level 4
Sneak +6 (41), Lockpick +4 (43), Repair +2 (30), Medicine +5 (30)
Educated
Level 5
Sneak +1 (42), Small Guns +12 (62), Lockpick +1 (44), Repair +2 (34), Science +2 (38), Medicine +2 (34)
Intense Training (IN)
Level 6
Sneak +2 (44), Small Guns +6 (68), Lockpick +3 (47), Repair +3 (37), Science +4 (42), Medicine +3 (37)
Toughness
Level 7
Lockpick +5 (52), Speech +4 (17), Repair +10 (47), Medicine +2 (39)
Intense Training (EN)
Level 8
Sneak +6 (50), Small Guns +8 (76), Repair +3 (50), Science +3 (45), Medicine +1 (40)
Strong Back
Level 9
Small Guns +9 (85), Lockpick +8 (60), Explosives +4 (21)
Commando
Level 10
Sneak +5 (55), Science +6 (51), Medicine +10 (50)
Finesse
Level 11
Lockpick +2 (62), Science +9 (60), Medicine +10 (60)
Mysterious Stranger
Level 12
Sneak +21 (86)
Silent Running
Level 13
Small Guns +8 (93), Lockpick +13 (75)
Sniper
Level 14
Repair +21 (71)
Cyborg
Level 15
Energy Weapons +13 (40), Big Guns +8 (25)
Lawbringer
Level 16
Lockpick +7 (82), Explosives +14 (35)
Action Boy/Girl
Level 17
Repair +6 (77), Science +8 (68), Medicine +7 (67)
Better Criticals
Level 18
Energy Weapons +10 (50), Explosives +11 (46)
Comprehension
Level 19
Energy Weapons +10 (60), Explosives +10 (56), Big Guns +1 (26)
Fast Metabolism
Level 20
Sneak +3 (89), Repair +9 (86), Science +3 (71), Medicine +6 (73)
Grim Reaper's Sprint
Level 21
Explosives +13 (69), Medicine +8 (81)
Size Matters
Level 22
Big Guns +21 (62)
Deep Sleep
Level 23
Lockpick +2 (84), Science +13 (84), Medicine +6 (87)
Puppies!
Level 24
Energy Weapons +8 (83), Explosives +13 (82)
Tag! (Energy Weapons)
Level 25
Melee Weapons +21 (36)
Life Giver (Energy Weapons)
Level 26
Melee Weapons +21 (57)
Nerves of Steel (Energy Weapons)
Level 27
Melee Weapons +15 (72), Big Guns +6 (68)
Demolition Expert (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Unarmed)
Level 28
Melee Weapons +11 (93), Big Guns +10 (88)
Party Boy/Girl (Energy Weapons)
Ant Might
Barkskin
Booster Shot
Wired Reflexes
Covert Ops
Auto Expert
Power Armor Training
Rad Regeneration
Pitt Fighter
Dream Crusher
Hematophage
Level 29
Sneak +1 (100), Lockpick +3 (100), Repair +4 (100), Explosives +2 (94), Science +3 (100), Melee Weapons +5 (100), Medicine +3 (100)
Scrounger (Energy Weapons)
Level 30
Unarmed +9 (44), Speech +7 (46), Barter +1 (36), Big Guns +4 (100)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Pugilism Illustrated => Unarmed +2 (48)
Lying, Congressional Style => Speech +2 (50)
Pugilism Illustrated => Unarmed +2 (50)
Lying, Congressional Style => Speech +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (40)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)