Level 1
ST 4 PE 6 EN 5 CH 6 IN 7 AG 6 LK 6
Science, Explosives, Speech
Bobblehead (Strength)
Level 2
Small Guns +3 (20), Energy Weapons +3 (22), Lockpick +3 (22), Sneak +3 (20), Repair +2 (21), Barter +3 (20)
Intense Training (PE)
Ant Sight
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Speech)
Level 3
Small Guns +7 (35), Energy Weapons +3 (30), Lockpick +3 (40), Sneak +2 (25), Science +3 (50)
Gun Nut
Barkskin
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Sneak)
Level 4
Small Guns +5 (50), Speech +5 (50), Sneak +5 (40), Repair +1 (40), Barter +2 (35)
Educated
Level 5
Sneak +10 (50), Repair +10 (52), Barter +1 (36)
Intense Training (IN)
Level 6
Lockpick +10 (50), Speech +5 (55), Repair +3 (55), Barter +4 (40)
Intense Training (AG)
Level 7
Small Guns +3 (55), Energy Weapons +5 (45), Speech +5 (65), Repair +5 (60), Barter +1 (46), Science +3 (55)
Scoundrel
Level 8
Energy Weapons +5 (50), Sneak +8 (60), Barter +4 (50), Science +5 (60)
Strong Back
Level 9
Small Guns +5 (60), Lockpick +5 (55), Repair +5 (65), Barter +2 (52), Science +5 (65)
Impartial Mediation
Level 10
Small Guns +5 (65), Energy Weapons +5 (55), Lockpick +4 (59), Sneak +5 (65), Barter +3 (55)
Finesse
Level 11
Energy Weapons +5 (60), Lockpick +6 (65), Sneak +1 (66), Barter +5 (60), Science +5 (70)
Gun Nut
Level 12
Energy Weapons +5 (65), Lockpick +5 (70), Sneak +4 (80), Science +5 (75), Medicine +3 (37)
Silent Running