Strength
5
 
Perception
9
 
Endurance
6
 
Charisma
7
 
Intelligence
9
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
250
 
Critical Chance
12%
 
Dmg Resist
5%
 
Hit Points
330
 
Melee Damage
2.5
 
Skill Points
22
 
Barter
60
 
Big Guns
18
 
Energy Weapons
65
 
Explosives
39
 
Lockpick
70
 
Medicine
37
 
Melee Weapons
16
 
Repair
70
 
Science
75
 
Small Guns
70
 
Sneak
80
 
Speech
65
 
Unarmed
18
 
Ant Sight
Barkskin
Educated
Finesse
Gun Nut (2)
Impartial Mediation
Intense Training (3)
Scoundrel
Silent Running
Strong Back
Level 1
ST 4 PE 6 EN 5 CH 6 IN 7 AG 6 LK 6
Science, Explosives, Speech
Bobblehead (Strength)
Level 2
Small Guns +3 (20), Energy Weapons +3 (22), Lockpick +3 (22), Sneak +3 (20), Repair +2 (21), Barter +3 (20)
Intense Training (PE)
Ant Sight
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Speech)
Level 3
Small Guns +7 (35), Energy Weapons +3 (30), Lockpick +3 (40), Sneak +2 (25), Science +3 (50)
Gun Nut
Barkskin
Bobblehead (Small Guns)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Sneak)
Level 4
Small Guns +5 (50), Speech +5 (50), Sneak +5 (40), Repair +1 (40), Barter +2 (35)
Educated
Level 5
Sneak +10 (50), Repair +10 (52), Barter +1 (36)
Intense Training (IN)
Level 6
Lockpick +10 (50), Speech +5 (55), Repair +3 (55), Barter +4 (40)
Intense Training (AG)
Level 7
Small Guns +3 (55), Energy Weapons +5 (45), Speech +5 (65), Repair +5 (60), Barter +1 (46), Science +3 (55)
Scoundrel
Level 8
Energy Weapons +5 (50), Sneak +8 (60), Barter +4 (50), Science +5 (60)
Strong Back
Level 9
Small Guns +5 (60), Lockpick +5 (55), Repair +5 (65), Barter +2 (52), Science +5 (65)
Impartial Mediation
Level 10
Small Guns +5 (65), Energy Weapons +5 (55), Lockpick +4 (59), Sneak +5 (65), Barter +3 (55)
Finesse
Level 11
Energy Weapons +5 (60), Lockpick +6 (65), Sneak +1 (66), Barter +5 (60), Science +5 (70)
Gun Nut
Level 12
Energy Weapons +5 (65), Lockpick +5 (70), Sneak +4 (80), Science +5 (75), Medicine +3 (37)
Silent Running
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