Strength
10
 
Perception
10
 
Endurance
1
 
Charisma
1
 
Intelligence
5
 
Agility
10
 
Luck
3
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
140
 
Melee Damage
5.0
 
Skill Points
15
 
Barter
6
 
Big Guns
6
 
Energy Weapons
24
 
Explosives
47
 
Lockpick
50
 
Medicine
24
 
Melee Weapons
24
 
Repair
14
 
Science
14
 
Small Guns
24
 
Sneak
50
 
Speech
6
 
Unarmed
6
 
Swift Learner (2)
Level 1
ST 10 PE 10 EN 1 CH 1 IN 5 AG 10 LK 3
Lockpick, Explosives, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +3 (42), Lockpick +11 (50), Explosives +1 (40)
Swift Learner
Level 3
Sneak +8 (50), Explosives +7 (47)
Swift Learner
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