Strength
10
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
6
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
250
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
44
 
Big Guns
36
 
Energy Weapons
27
 
Explosives
35
 
Lockpick
46
 
Medicine
61
 
Melee Weapons
35
 
Repair
37
 
Science
30
 
Small Guns
48
 
Sneak
27
 
Speech
27
 
Unarmed
27
 
Booster Shot
Child at Heart
Covert Ops
Gun Nut (2)
Power Armor Training
Wired Reflexes
Level 1
ST 10 PE 5 EN 5 CH 5 IN 5 AG 5 LK 5
Medicine, Barter, and Lockpick
Power Armor Training
Level 2
Lockpick +1 (31), Explosives +6 (21), Barter +1 (31), Medicine +7 (37)
Gun Nut
Bobblehead (Strength)
Guns and Bullets => Small Guns +1 (21)
Covert Ops
Bobblehead (Medicine)
Level 3
Small Guns +6 (35), Explosives +2 (23), Barter +1 (32), Medicine +3 (50), Big Guns +3 (18)
Gun Nut
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Sneak)
Booster Shot
Wired Reflexes
Level 4
Small Guns +1 (48), Medicine +9 (61), Big Guns +6 (36)
Child at Heart
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