Level 1
ST 10 PE 5 EN 5 CH 5 IN 5 AG 5 LK 5
Medicine, Barter, and Lockpick
Power Armor Training
Level 2
Lockpick +1 (31), Explosives +6 (21), Barter +1 (31), Medicine +7 (37)
Gun Nut
Bobblehead (Strength)
Guns and Bullets => Small Guns +1 (21)
Covert Ops
Bobblehead (Medicine)
Level 3
Small Guns +6 (35), Explosives +2 (23), Barter +1 (32), Medicine +3 (50), Big Guns +3 (18)
Gun Nut
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Sneak)
Booster Shot
Wired Reflexes
Level 4
Small Guns +1 (48), Medicine +9 (61), Big Guns +6 (36)
Child at Heart