Level 1
ST 7 PE 7 EN 7 CH 3 IN 6 AG 6 LK 4
Big Guns, Sneak, Small Guns
Bobblehead (Strength)
Level 2
Small Guns +5 (41), Energy Weapons +2 (20), Sneak +2 (33), Big Guns +7 (40)
Gun Nut
Ant Might
Barkskin
Covert Ops
Dream Crusher
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 3
Small Guns +6 (50), Sneak +4 (42), Science +6 (25)
Thief
Level 4
Sneak +8 (50), Big Guns +8 (48)
Comprehension
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (30)
Big Book of Science => Science +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (21)
Duck and Cover! => Explosives +2 (23)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
Big Book of Science => Science +2 (34)
Duck and Cover! => Explosives +2 (25)
Bobblehead (Barter)
Bobblehead (Big Guns)
Level 5
Small Guns +3 (56), Lockpick +1 (30), Repair +6 (30), Big Guns +7 (70)
Educated
Bobblehead (Energy Weapons)
Level 6
Small Guns +4 (60), Sneak +5 (60), Science +1 (35), Big Guns +10 (80)
Gunslinger
Level 7
Small Guns +5 (65), Lockpick +5 (35), Sneak +5 (65), Big Guns +5 (85)
Intense Training (ST)
Level 8
Small Guns +5 (70), Lockpick +5 (40), Sneak +5 (70), Big Guns +5 (90)
Commando
Level 9
Small Guns +5 (80), Sneak +5 (75), Big Guns +10 (100)
Gun Nut
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Lying, Congressional Style => Speech +2 (15)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 10
Small Guns +10 (100), Sneak +10 (95)
Intense Training (IN)
Level 11
Energy Weapons +10 (43), Sneak +5 (100), Science +6 (53)
Intense Training (AG)
Level 12
Energy Weapons +7 (50), Lockpick +10 (60), Repair +3 (50), Science +1 (54)
Scoundrel
Level 13
Energy Weapons +5 (55), Repair +10 (60), Science +6 (65)
Daddy's Boy/Girl
Level 14
Energy Weapons +10 (65), Explosives +5 (40), Science +6 (76)
Daddy's Boy/Girl
Level 15
Energy Weapons +15 (80), Science +4 (85), Melee Weapons +2 (37)
Daddy's Boy/Girl
Level 16
Energy Weapons +20 (100), Science +1 (100)
Tag! (Science)
Level 17
Lockpick +10 (70), Repair +10 (70), Medicine +1 (49)
Action Boy/Girl
Level 18
Lockpick +10 (80), Repair +10 (80), Barter +1 (29)
Concentrated Fire
Level 19
Lockpick +1 (81), Repair +20 (100)
Mister Sandman
Level 20
Lockpick +19 (100), Barter +2 (31)
Grim Reaper's Sprint
Level 21
Barter +19 (50), Melee Weapons +2 (39)
Toughness (Science)
Pitt Fighter
Booster Shot
Auto Expert
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Level 22
Unarmed +1 (32), Explosives +10 (50), Barter +8 (60), Melee Weapons +1 (40), Medicine +1 (50)
Adamantium Skeleton (Science)
Level 23
Unarmed +1 (33), Melee Weapons +20 (60)
Intense Training (LK)
Level 24
Unarmed +1 (34), Speech +20 (50)
Better Criticals (Science)
Level 25
Melee Weapons +11 (71), Medicine +10 (60)
Cyborg (Science)
Level 26
Explosives +2 (52), Melee Weapons +9 (80), Medicine +10 (70)
Sniper (Science)
Level 27
Explosives +11 (63), Barter +10 (70)
Ninja (Science)
Level 28
Explosives +11 (74), Barter +10 (80)
Party Boy/Girl (Science)
Level 29
Explosives +6 (80), Melee Weapons +10 (90), Medicine +5 (75)
Rad Absorption (Science)
Level 30
Explosives +6 (90), Barter +10 (100), Medicine +5 (84)
Almost Perfect (Science)