Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
250
 
Critical Chance
9%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
90
 
Lockpick
100
 
Medicine
84
 
Melee Weapons
92
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
62
 
Unarmed
38
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Intense Training (4)
Mister Sandman
Ninja
Party Boy/Girl
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Regeneration
Scoundrel
Sniper
Tag!
Thief
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 7 CH 3 IN 6 AG 6 LK 4
Big Guns, Sneak, Small Guns
Bobblehead (Strength)
Level 2
Small Guns +5 (41), Energy Weapons +2 (20), Sneak +2 (33), Big Guns +7 (40)
Gun Nut
Ant Might
Barkskin
Covert Ops
Dream Crusher
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 3
Small Guns +6 (50), Sneak +4 (42), Science +6 (25)
Thief
Level 4
Sneak +8 (50), Big Guns +8 (48)
Comprehension
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (30)
Big Book of Science => Science +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (21)
Duck and Cover! => Explosives +2 (23)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (53)
Big Book of Science => Science +2 (34)
Duck and Cover! => Explosives +2 (25)
Bobblehead (Barter)
Bobblehead (Big Guns)
Level 5
Small Guns +3 (56), Lockpick +1 (30), Repair +6 (30), Big Guns +7 (70)
Educated
Bobblehead (Energy Weapons)
Level 6
Small Guns +4 (60), Sneak +5 (60), Science +1 (35), Big Guns +10 (80)
Gunslinger
Level 7
Small Guns +5 (65), Lockpick +5 (35), Sneak +5 (65), Big Guns +5 (85)
Intense Training (ST)
Level 8
Small Guns +5 (70), Lockpick +5 (40), Sneak +5 (70), Big Guns +5 (90)
Commando
Level 9
Small Guns +5 (80), Sneak +5 (75), Big Guns +10 (100)
Gun Nut
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Lying, Congressional Style => Speech +2 (15)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 10
Small Guns +10 (100), Sneak +10 (95)
Intense Training (IN)
Level 11
Energy Weapons +10 (43), Sneak +5 (100), Science +6 (53)
Intense Training (AG)
Level 12
Energy Weapons +7 (50), Lockpick +10 (60), Repair +3 (50), Science +1 (54)
Scoundrel
Level 13
Energy Weapons +5 (55), Repair +10 (60), Science +6 (65)
Daddy's Boy/Girl
Level 14
Energy Weapons +10 (65), Explosives +5 (40), Science +6 (76)
Daddy's Boy/Girl
Level 15
Energy Weapons +15 (80), Science +4 (85), Melee Weapons +2 (37)
Daddy's Boy/Girl
Level 16
Energy Weapons +20 (100), Science +1 (100)
Tag! (Science)
Level 17
Lockpick +10 (70), Repair +10 (70), Medicine +1 (49)
Action Boy/Girl
Level 18
Lockpick +10 (80), Repair +10 (80), Barter +1 (29)
Concentrated Fire
Level 19
Lockpick +1 (81), Repair +20 (100)
Mister Sandman
Level 20
Lockpick +19 (100), Barter +2 (31)
Grim Reaper's Sprint
Level 21
Barter +19 (50), Melee Weapons +2 (39)
Toughness (Science)
Pitt Fighter
Booster Shot
Auto Expert
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Level 22
Unarmed +1 (32), Explosives +10 (50), Barter +8 (60), Melee Weapons +1 (40), Medicine +1 (50)
Adamantium Skeleton (Science)
Level 23
Unarmed +1 (33), Melee Weapons +20 (60)
Intense Training (LK)
Level 24
Unarmed +1 (34), Speech +20 (50)
Better Criticals (Science)
Level 25
Melee Weapons +11 (71), Medicine +10 (60)
Cyborg (Science)
Level 26
Explosives +2 (52), Melee Weapons +9 (80), Medicine +10 (70)
Sniper (Science)
Level 27
Explosives +11 (63), Barter +10 (70)
Ninja (Science)
Level 28
Explosives +11 (74), Barter +10 (80)
Party Boy/Girl (Science)
Level 29
Explosives +6 (80), Melee Weapons +10 (90), Medicine +5 (75)
Rad Absorption (Science)
Level 30
Explosives +6 (90), Barter +10 (100), Medicine +5 (84)
Almost Perfect (Science)
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