Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
23%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Dream Crusher
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (7)
Lawbringer
Mysterious Stranger
Nerd Rage!
Nerves of Steel
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Quantum Chemist
Scrounger
Sniper
Strong Back
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Speech, and Lockpick
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +8 (40), Speech +9 (39), Science +2 (25)
Intense Training (LK)
Level 3
Sneak +11 (30), Speech +1 (40), Repair +7 (30)
Intense Training (AG)
Bobblehead (Intelligence)
Level 4
Sneak +10 (40), Repair +8 (40), Medicine +2 (37)
Comprehension
Ant Might
Level 5
Lockpick +7 (37), Science +13 (40)
Intense Training (CH)
Level 6
Lockpick +3 (40), Barter +14 (31), Medicine +3 (40)
Gunslinger
Level 7
Unarmed +20 (35)
Toughness
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Dream Crusher
Level 8
Energy Weapons +3 (31), Explosives +4 (32), Melee Weapons +10 (40), Big Guns +3 (31)
Commando
Level 9
Energy Weapons +9 (40), Explosives +9 (41), Big Guns +2 (33)
Scrounger
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (43)
Duck and Cover! => Explosives +2 (43)
Dean's Electronics => Repair +2 (53)
Dean's Electronics => Repair +2 (55)
Duck and Cover! => Explosives +2 (45)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Big Book of Science => Science +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (45)
Grognak the Barbarian => Melee Weapons +2 (42)
Grognak the Barbarian => Melee Weapons +2 (44)
Guns and Bullets => Small Guns +2 (57)
Dean's Electronics => Repair +2 (57)
Guns and Bullets => Small Guns +2 (59)
Guns and Bullets => Small Guns +2 (61)
Dean's Electronics => Repair +2 (59)
Guns and Bullets => Small Guns +2 (63)
Guns and Bullets => Small Guns +2 (65)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (53)
Grognak the Barbarian => Melee Weapons +2 (46)
Grognak the Barbarian => Melee Weapons +2 (48)
Duck and Cover! => Explosives +2 (51)
Grognak the Barbarian => Melee Weapons +2 (50)
Duck and Cover! => Explosives +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Grognak the Barbarian => Melee Weapons +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
Level 10
Barter +6 (50), Big Guns +14 (47)
Mysterious Stranger
Level 11
Energy Weapons +12 (52), Lockpick +1 (54), Melee Weapons +4 (56), Big Guns +3 (50)
Nerd Rage!
Level 12
Energy Weapons +5 (57), Unarmed +2 (50), Speech +5 (60), Repair +1 (60), Explosives +3 (56), Melee Weapons +4 (60)
Sniper
Level 13
Small Guns +5 (70), Energy Weapons +3 (60), Lockpick +6 (60), Explosives +4 (60), Medicine +2 (83)
Finesse
Level 14
Repair +13 (73), Medicine +7 (90)
Lawbringer
Level 15
Small Guns +10 (80), Unarmed +3 (53), Repair +7 (80)
Adamantium Skeleton
Level 16
Small Guns +20 (100)
Action Boy/Girl
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (62)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Nikola Tesla and You => Energy Weapons +2 (62)
Guns and Bullets => Small Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tumblers Today => Lockpick +2 (62)
Lying, Congressional Style => Speech +2 (62)
Guns and Bullets => Small Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (56)
Level 17
Barter +20 (74)
Cyborg
Level 18
Big Guns +20 (76)
Concentrated Fire
Level 19
Lockpick +20 (82)
Better Criticals
Grognak the Barbarian => Melee Weapons +2 (68)
Level 20
Unarmed +20 (73)
Grim Reaper's Sprint
Level 21
Barter +20 (94)
Strong Back
Level 22
Speech +20 (82)
Quantum Chemist
Level 23
Energy Weapons +14 (86), Barter +6 (100)
Intense Training (ST)
Level 24
Big Guns +20 (96)
Puppies!
Level 25
Energy Weapons +14 (100), Explosives +2 (100), Big Guns +4 (100)
Intense Training (AG)
Level 26
Unarmed +2 (75), Speech +18 (100)
Nerves of Steel
Level 27
Unarmed +20 (95)
Intense Training (AG)
Level 28
Lockpick +15 (97), Unarmed +5 (100)
Paralyzing Palm
Level 29
Lockpick +3 (100), Melee Weapons +17 (87)
Intense Training (EN)
Level 30
Melee Weapons +13 (100)
Almost Perfect
Pitt Fighter
Power Armor Training
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